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/*************************************************************************
* Copyright (C) 2009 Tavian Barnes <tavianator@gmail.com> *
* *
* This file is part of The Dimension Test Suite. *
* *
* The Dimension Test Suite is free software; you can redistribute it *
* and/or modify it under the terms of the GNU General Public License as *
* published by the Free Software Foundation; either version 3 of the *
* License, or (at your option) any later version. *
* *
* The Dimension Test Suite is distributed in the hope that it will be *
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty *
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
#include "tests.h"
#include "testsxx.hpp"
#include <fstream>
#include <iostream>
int
main() {
using namespace Dimension;
// Set the resilience low for tests
resilience(SEVERITY_LOW);
// Create the default test scene
Scene scene = Tests::default_scene();
// Get the camera
Perspective_Camera& camera
= dynamic_cast<Perspective_Camera&>(scene.camera());
// Find the cube
Cube* cube = 0;
for (Scene::Iterator i = scene.begin(); i != scene.end(); ++i) {
cube = dynamic_cast<Cube*>(&*i);
if (cube) {
break;
}
}
if (!cube) {
throw Dimension_Error("Couldn't find a cube in the default scene.");
}
Raytracer raytracer(scene);
GL_Drawer drawer(scene.canvas());
Tests::Display display(scene.canvas());
// Render the animation
const unsigned int frames = 10;
for (unsigned int i = 0; i < frames; ++i) {
// Render the scene
Progress rprogress = raytracer.render_async();
std::cout << "Raytracing scene: " << rprogress << std::endl;
rprogress.finish();
// Display the frame
drawer.draw();
display.flush();
// Rotate the cube and camera for the next frame
cube->trans(
inverse(Matrix::rotation(Vector(0.025, 0.0, 0.0)))*cube->trans()
);
camera.trans(Matrix::rotation(Vector(0.0, -0.05, 0.0))*camera.trans());
}
return EXIT_SUCCESS;
}
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