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/*************************************************************************
* Copyright (C) 2009-2014 Tavian Barnes <tavianator@tavianator.com> *
* *
* This file is part of The Dimension Library. *
* *
* The Dimension Library is free software; you can redistribute it and/ *
* or modify it under the terms of the GNU Lesser General Public License *
* as published by the Free Software Foundation; either version 3 of the *
* License, or (at your option) any later version. *
* *
* The Dimension Library is distributed in the hope that it will be *
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty *
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this program. If not, see *
* <http://www.gnu.org/licenses/>. *
*************************************************************************/
/**
* @file
* Object textures.
*/
/** A complete texture. */
typedef struct {
dmnsn_pigment *pigment; /**< Pigment. */
dmnsn_finish finish; /**< Finish. */
dmnsn_matrix trans; /**< Transformation matrix. */
dmnsn_matrix trans_inv; /**< The inverse of the transformation matrix. */
bool initialized; /**< @internal Whether the texture is initialized yet. */
} dmnsn_texture;
/**
* Create a blank texture.
* @param[in] pool The memory pool to allocate from.
* @return The new texture.
*/
dmnsn_texture *dmnsn_new_texture(dmnsn_pool *pool);
/**
* Initialize a texture. Textures should not be used before being initialized,
* but should not be modified after being initialized. Textures are generally
* initialized for you.
* @param[in,out] texture The texture to initialize.
*/
void dmnsn_texture_initialize(dmnsn_texture *texture);
/**
* Fill missing texture properties from a default texture.
* @param[in] default_texture The default texture.
* @param[in,out] texturep A pointer to the texture to fill.
*/
void dmnsn_texture_cascade(dmnsn_texture *default_texture, dmnsn_texture **texturep);
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