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/*************************************************************************
 * Copyright (C) 2014 Tavian Barnes <tavianator@tavianator.com>          *
 *                                                                       *
 * This file is part of The Dimension Library.                           *
 *                                                                       *
 * The Dimension Library is free software; you can redistribute it and/  *
 * or modify it under the terms of the GNU Lesser General Public License *
 * as published by the Free Software Foundation; either version 3 of the *
 * License, or (at your option) any later version.                       *
 *                                                                       *
 * The Dimension Library is distributed in the hope that it will be      *
 * useful, but WITHOUT ANY WARRANTY; without even the implied warranty   *
 * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU  *
 * Lesser General Public License for more details.                       *
 *                                                                       *
 * You should have received a copy of the GNU Lesser General Public      *
 * License along with this program.  If not, see                         *
 * <http://www.gnu.org/licenses/>.                                       *
 *************************************************************************/

/**
 * @file
 * Scene modeling.
 */

#ifndef DMNSN_MODEL_H
#define DMNSN_MODEL_H

#include "dimension/base.h"
#include "dimension/color.h"
#include "dimension/canvas.h"
#include "dimension/pattern.h"

#ifdef __cplusplus
extern "C" {
#endif

#include <dimension/platform.h>

#include <dimension/model/pigment.h>
#include <dimension/model/pigments.h>
#include <dimension/model/finish.h>
#include <dimension/model/finishes.h>
#include <dimension/model/texture.h>
#include <dimension/model/interior.h>
#include <dimension/model/object.h>
#include <dimension/model/objects.h>
#include <dimension/model/csg.h>
#include <dimension/model/light.h>
#include <dimension/model/lights.h>
#include <dimension/model/camera.h>
#include <dimension/model/cameras.h>
#include <dimension/model/scene.h>

#ifdef __cplusplus
}
#endif

#endif /* DMNSN_MODEL_H */