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/*************************************************************************
 * Copyright (C) 2009-2014 Tavian Barnes <tavianator@tavianator.com>     *
 *                                                                       *
 * This file is part of The Dimension Library.                           *
 *                                                                       *
 * The Dimension Library is free software; you can redistribute it and/  *
 * or modify it under the terms of the GNU Lesser General Public License *
 * as published by the Free Software Foundation; either version 3 of the *
 * License, or (at your option) any later version.                       *
 *                                                                       *
 * The Dimension Library is distributed in the hope that it will be      *
 * useful, but WITHOUT ANY WARRANTY; without even the implied warranty   *
 * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU  *
 * Lesser General Public License for more details.                       *
 *                                                                       *
 * You should have received a copy of the GNU Lesser General Public      *
 * License along with this program.  If not, see                         *
 * <http://www.gnu.org/licenses/>.                                       *
 *************************************************************************/

/**
 * @file
 * Lights.
 */

#include <stdbool.h>

// Forward-declar dmnsn_light
typedef struct dmnsn_light dmnsn_light;

/**
 * Light direction callback.
 * @param[in] light  The light itself.
 * @param[in] v      The point to illuminate.
 * @return The direction of light rays pointing from \p v
 */
typedef dmnsn_vector dmnsn_light_direction_fn(const dmnsn_light *light,
                                              dmnsn_vector v);

/**
 * Light illumination callback.
 * @param[in] light  The light itself.
 * @param[in] v      The point to illuminate.
 * @return The color of the light at \p v.
 */
typedef dmnsn_color dmnsn_light_illumination_fn(const dmnsn_light *light,
                                                dmnsn_vector v);

/**
 * Light shadow callback.
 * @param[in] light  The light itself.
 * @param[in] t      The line index of the closest shadow ray intersection.
 * @return Whether the point is in shadow.
 */
typedef bool dmnsn_light_shadow_fn(const dmnsn_light *light, double t);

/// A light.
struct dmnsn_light {
  // Callbacks
  dmnsn_light_direction_fn *direction_fn; ///< Direction callback.
  dmnsn_light_illumination_fn *illumination_fn; ///< Illumination callback.
  dmnsn_light_shadow_fn *shadow_fn; ///< Shadow callback.
};

/**
 * Create a dummy light.
 * @param[in] pool  The memory pool to allocate from.
 * @return The allocated light.
 */
dmnsn_light *dmnsn_new_light(dmnsn_pool *pool);

/**
 * Initialize a dmnsn_light field.
 * @param[out] light  The light to initialize.
 */
void dmnsn_init_light(dmnsn_light *light);