blob: fc3a6814c1c8ffa95df008c9573347b6fb843d57 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
|
/*************************************************************************
* Copyright (C) 2009-2014 Tavian Barnes <tavianator@tavianator.com> *
* *
* This file is part of The Dimension Library. *
* *
* The Dimension Library is free software; you can redistribute it and/ *
* or modify it under the terms of the GNU Lesser General Public License *
* as published by the Free Software Foundation; either version 3 of the *
* License, or (at your option) any later version. *
* *
* The Dimension Library is distributed in the hope that it will be *
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty *
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this program. If not, see *
* <http://www.gnu.org/licenses/>. *
*************************************************************************/
/**
* @file
* The main \#include file for the Dimension library. This file declares all
* of its public functions and types.
*/
/**
* @mainpage libdimension - A library for photo-realistic 3-D rendering
*
* The Dimension library (libdimension) is the ray-tracing library that handles
* all rendering-related tasks for Dimension.
*/
#ifndef DIMENSION_H
#define DIMENSION_H
/* Include compiler.h first for DMNSN_CXX */
#include <dimension/compiler.h>
#if DMNSN_CXX
/* We've been included from a C++ file; mark everything here as extern "C" */
extern "C" {
#endif
/* Include all the libdimension headers */
#include <dimension/common.h>
#include <dimension/error.h>
#include <dimension/malloc.h>
#include <dimension/pool.h>
#include <dimension/array.h>
#include <dimension/dictionary.h>
#include <dimension/future.h>
#include <dimension/timer.h>
#include <dimension/math.h>
#include <dimension/geometry.h>
#include <dimension/polynomial.h>
#include <dimension/color.h>
#include <dimension/tcolor.h>
#include <dimension/canvas.h>
#include <dimension/gl.h>
#include <dimension/png.h>
#include <dimension/pattern.h>
#include <dimension/patterns.h>
#include <dimension/map.h>
#include <dimension/pigment.h>
#include <dimension/pigments.h>
#include <dimension/finish.h>
#include <dimension/finishes.h>
#include <dimension/texture.h>
#include <dimension/interior.h>
#include <dimension/object.h>
#include <dimension/objects.h>
#include <dimension/csg.h>
#include <dimension/light.h>
#include <dimension/lights.h>
#include <dimension/camera.h>
#include <dimension/cameras.h>
#include <dimension/scene.h>
#include <dimension/ray_trace.h>
#if DMNSN_CXX
}
#endif
#endif /* DIMENSION_H */
|