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/*************************************************************************
* Copyright (C) 2014 Tavian Barnes <tavianator@tavianator.com> *
* *
* This file is part of The Dimension Benchmark Suite. *
* *
* The Dimension Benchmark Suite is free software; you can redistribute *
* it and/or modify it under the terms of the GNU General Public License *
* as published by the Free Software Foundation; either version 3 of the *
* License, or (at your option) any later version. *
* *
* The Dimension Benchmark Suite is distributed in the hope that it will *
* be useful, but WITHOUT ANY WARRANTY; without even the implied *
* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See *
* the GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
#include "dimension.h"
#include <sandglass.h>
#include <stdlib.h>
int
main(void)
{
sandglass_t sandglass;
if (sandglass_init_monotonic(&sandglass, SANDGLASS_CPUTIME) != 0) {
perror("sandglass_create()");
return EXIT_FAILURE;
}
dmnsn_pool *pool = dmnsn_new_pool();
dmnsn_vector vertices[] = {
dmnsn_new_vector(1.0, 0.0, 0.0),
dmnsn_new_vector(2.0, 2.0, 1.0),
dmnsn_new_vector(3.0, 0.0, 2.0),
};
dmnsn_object *triangle = dmnsn_new_triangle(pool, vertices);
triangle->texture = dmnsn_new_texture(pool);
triangle->texture->pigment = dmnsn_new_pigment(pool);
dmnsn_object_precompute(triangle);
dmnsn_intersection intersection;
dmnsn_ray ray;
bool intersected;
// Intersecting case
ray = dmnsn_new_ray(dmnsn_new_vector(2.0, 1.0, -1.0), dmnsn_z);
sandglass_bench_fine(&sandglass, {
intersected = dmnsn_object_intersection(triangle, ray, &intersection);
});
dmnsn_assert(intersected, "Didn't intersect");
printf("dmnsn_triangle_intersection(true): %ld\n", sandglass.grains);
// Non-intersecting case
ray = dmnsn_new_ray(dmnsn_new_vector(3.0, 3.0, -1.0), dmnsn_z);
sandglass_bench_fine(&sandglass, {
intersected = dmnsn_object_intersection(triangle, ray, &intersection);
});
dmnsn_assert(!intersected, "Intersected");
printf("dmnsn_triangle_intersection(false): %ld\n", sandglass.grains);
dmnsn_delete_pool(pool);
return EXIT_SUCCESS;
}
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