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diff --git a/libdimension/dimension/scene.h b/libdimension/dimension/scene.h
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-/*************************************************************************
- * Copyright (C) 2010-2014 Tavian Barnes <tavianator@tavianator.com> *
- * *
- * This file is part of The Dimension Library. *
- * *
- * The Dimension Library is free software; you can redistribute it and/ *
- * or modify it under the terms of the GNU Lesser General Public License *
- * as published by the Free Software Foundation; either version 3 of the *
- * License, or (at your option) any later version. *
- * *
- * The Dimension Library is distributed in the hope that it will be *
- * useful, but WITHOUT ANY WARRANTY; without even the implied warranty *
- * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
- * Lesser General Public License for more details. *
- * *
- * You should have received a copy of the GNU Lesser General Public *
- * License along with this program. If not, see *
- * <http://www.gnu.org/licenses/>. *
- *************************************************************************/
-
-/**
- * @file
- * Entire scenes.
- */
-
-/** Render quality flags. */
-enum {
- DMNSN_RENDER_NONE = 0, /**< Render nothing. */
- DMNSN_RENDER_PIGMENT = 1 << 0, /**< Render pigments. */
- DMNSN_RENDER_LIGHTS = 1 << 1, /**< Render lights and shadows. */
- DMNSN_RENDER_FINISH = 1 << 2, /**< Render object finishes. */
- DMNSN_RENDER_TRANSPARENCY = 1 << 3, /**< Render transparency/refraction. */
- DMNSN_RENDER_REFLECTION = 1 << 4, /**< Render specular reflection. */
- DMNSN_RENDER_FULL = ~DMNSN_RENDER_NONE /**< Render everything. */
-};
-
-/** Render quality. */
-typedef unsigned int dmnsn_quality;
-
-/** An entire scene. */
-typedef struct dmnsn_scene {
- /* World attributes */
- dmnsn_pigment *background; /**< Background pigment. */
- dmnsn_texture *default_texture; /**< Default object texture. */
- dmnsn_interior *default_interior; /**< Default object interior. */
-
- /** Canvas. */
- dmnsn_canvas *canvas;
-
- /* Support for rendering image subregions. */
- size_t region_x; /**< The x position of the canvas in the broader image. */
- size_t region_y; /**< The y position of the canvas in the broader image. */
- size_t outer_width; /**< Width of the broader image. */
- size_t outer_height; /**< Height of the broader image. */
-
- /** Objects. */
- dmnsn_array *objects;
-
- /** Lights. */
- dmnsn_array *lights;
-
- /** Camera. */
- dmnsn_camera *camera;
-
- /** Render quality. */
- dmnsn_quality quality;
-
- /** Recursion limit. */
- unsigned int reclimit;
-
- /** Adaptive depth control bailout. */
- double adc_bailout;
-
- /** Number of parallel threads. */
- unsigned int nthreads;
-
- /** Timers. */
- dmnsn_timer bounding_timer;
- dmnsn_timer render_timer;
-
- bool initialized; /**< @internal Whether the scene is initialized. */
-} dmnsn_scene;
-
-/**
- * Create a scene.
- * @param[in] pool The memory pool to allocate from.
- * @return A new empty scene.
- */
-dmnsn_scene *dmnsn_new_scene(dmnsn_pool *pool);
-
-/**
- * Initialize a scene.
- * @param[in,out] scene The scene to initalize.
- */
-void dmnsn_scene_initialize(dmnsn_scene *scene);