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authorTavian Barnes <tavianator@gmail.com>2009-07-01 04:45:40 +0000
committerTavian Barnes <tavianator@gmail.com>2009-07-01 04:45:40 +0000
commitc19f7101d21353c8278dd9277dbb20a77389272d (patch)
treef9d1582e01cf754acc483f8877aa7bf217e36f1f /tests/raytracexx.cpp
parent47c128a3106206038e45eb8b8abf6c712f29ac14 (diff)
downloaddimension-c19f7101d21353c8278dd9277dbb20a77389272d.tar.xz
New C++ dmnsn_scene* wrapper and raytracexx test.
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diff --git a/tests/raytracexx.cpp b/tests/raytracexx.cpp
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+/*************************************************************************
+ * Copyright (C) 2008 Tavian Barnes <tavianator@gmail.com> *
+ * *
+ * This file is part of The Dimension Test Suite. *
+ * *
+ * Dimension is free software; you can redistribute it and/or modify it *
+ * under the terms of the GNU Lesser General Public License as published *
+ * by the Free Software Foundation; either version 3 of the License, or *
+ * (at your option) any later version. *
+ * *
+ * Dimension is distributed in the hope that it will be useful, but *
+ * WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
+ * Lesser General Public License for more details. *
+ * *
+ * You should have received a copy of the GNU Lesser General Public *
+ * License along with this program. If not, see *
+ * <http://www.gnu.org/licenses/>. *
+ *************************************************************************/
+
+#include "testsxx.hpp"
+#include <fstream>
+#include <iostream>
+
+int
+main() {
+ using namespace Dimension;
+
+ // Set the resilience low for tests
+ resilience(SEVERITY_LOW);
+
+ // Background color
+ Color background = sRGB(0.0, 0.1, 0.25);
+ background.filter(0.1);
+
+ // Canvas
+ std::ofstream file("raytracexx.png");
+ PNG_Canvas canvas(768, 480, file);
+
+ Perspective_Camera camera(
+ Matrix::rotation(Vector(0.0, 1.0, 0.0))
+ * Matrix::translation(Vector(0.0, 0.0, -4.0))
+ * Matrix::scale(
+ Vector(static_cast<double>(canvas.width())/canvas.height(), 1.0, 1.0)
+ )
+ );
+
+ Scene scene(background, camera, canvas);
+
+ // Objects in scene
+
+ Sphere sphere;
+ sphere.trans(inverse(Matrix::scale(Vector(1.25, 1.25, 1.25))));
+ scene.push_object(sphere);
+
+ Cube cube;
+ cube.trans(inverse(Matrix::rotation(Vector(0.75, 0.0, 0.0))));
+ scene.push_object(cube);
+
+ // Render the scene
+ {
+ Progress rprogress = scene.raytrace_async();
+ std::cout << "Raytracing scene: " << rprogress << std::endl;
+ }
+
+ // Write the canvas
+ Progress wprogress = canvas.write_async();
+ std::cout << "Writing PNG file: " << wprogress << std::endl;
+
+ return EXIT_SUCCESS;
+}