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authorTavian Barnes <tavianator@gmail.com>2009-11-17 16:06:13 -0500
committerTavian Barnes <tavianator@gmail.com>2009-11-17 16:06:13 -0500
commit54e1ad43c7629d85f88cefbecdfe3e60e8c42294 (patch)
tree722411e07a409b9cea18c20ee5dbcc383d2fee65 /tests/libdimension/tests.c
parent68f10691d39cd2868eea230fd646c43ac2cabb4c (diff)
downloaddimension-54e1ad43c7629d85f88cefbecdfe3e60e8c42294.tar.xz
Use "diffuse" instead of "specular" for diffuse finish.
Diffstat (limited to 'tests/libdimension/tests.c')
-rw-r--r--tests/libdimension/tests.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/libdimension/tests.c b/tests/libdimension/tests.c
index 5daa5be..85c43a6 100644
--- a/tests/libdimension/tests.c
+++ b/tests/libdimension/tests.c
@@ -31,7 +31,7 @@ dmnsn_new_default_scene()
}
/* Default finish */
- scene->default_texture->finish = dmnsn_new_specular_finish();
+ scene->default_texture->finish = dmnsn_new_diffuse_finish();
/* Background color */
dmnsn_sRGB sRGB = { .R = 0.0, .G = 0.0, .B = 0.1 };