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authorTavian Barnes <tavianator@gmail.com>2011-08-12 11:27:22 -0600
committerTavian Barnes <tavianator@gmail.com>2011-08-12 11:27:22 -0600
commit35ffff5eac99d198c49933901d2bd0dddd520a74 (patch)
tree347fc70bb8ed224956226b3cee0c4cc61f7919bc /libdimension/dimension
parent7742c81f3cbfa01f5e81ae6f5fe2c8edf754edb4 (diff)
downloaddimension-35ffff5eac99d198c49933901d2bd0dddd520a74.tar.xz
Rename "translucency" to "transparency".
Perhaps I should look up terms before I use them.
Diffstat (limited to 'libdimension/dimension')
-rw-r--r--libdimension/dimension/color.h4
-rw-r--r--libdimension/dimension/scene.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/libdimension/dimension/color.h b/libdimension/dimension/color.h
index d4e0402..b135c70 100644
--- a/libdimension/dimension/color.h
+++ b/libdimension/dimension/color.h
@@ -31,7 +31,7 @@ typedef struct {
double G; /**< sRGB green value. */
double B; /**< sRGB blue value. */
- double trans; /**< Translucency. */
+ double trans; /**< Transparency. */
double filter; /**< Degree of filtering. */
} dmnsn_color;
@@ -92,7 +92,7 @@ dmnsn_color dmnsn_color_gradient(dmnsn_color c1, dmnsn_color c2, double n);
/** Filter \p light through \p filter. */
dmnsn_color dmnsn_filter_light(dmnsn_color light, dmnsn_color filter);
/** Add the background contribution \p filtered to \p filter. */
-dmnsn_color dmnsn_apply_translucency(dmnsn_color filtered, dmnsn_color filter);
+dmnsn_color dmnsn_apply_transparency(dmnsn_color filtered, dmnsn_color filter);
/** Add the background contribution of \p color to \p filter. */
dmnsn_color dmnsn_apply_filter(dmnsn_color color, dmnsn_color filter);
/** Convert the color into a close equivalent with only transmittance. */
diff --git a/libdimension/dimension/scene.h b/libdimension/dimension/scene.h
index 41e2360..2f659e9 100644
--- a/libdimension/dimension/scene.h
+++ b/libdimension/dimension/scene.h
@@ -29,7 +29,7 @@ enum {
DMNSN_RENDER_PIGMENT = 1 << 0, /**< Render pigments. */
DMNSN_RENDER_LIGHTS = 1 << 1, /**< Render lights and shadows. */
DMNSN_RENDER_FINISH = 1 << 2, /**< Render object finishes. */
- DMNSN_RENDER_TRANSLUCENCY = 1 << 3, /**< Render translucency/refraction. */
+ DMNSN_RENDER_TRANSPARENCY = 1 << 3, /**< Render transparency/refraction. */
DMNSN_RENDER_REFLECTION = 1 << 4, /**< Render specular reflection. */
DMNSN_RENDER_FULL = ~DMNSN_RENDER_NONE /**< Render everything. */
};