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authorTavian Barnes <tavianator@gmail.com>2009-07-01 04:45:23 +0000
committerTavian Barnes <tavianator@gmail.com>2009-07-01 04:45:23 +0000
commit47c128a3106206038e45eb8b8abf6c712f29ac14 (patch)
tree1e0d0cbbf221214199b2473f9be40be9df17898c /libdimension/cameras.c
parente701e589c6a8bc4dd25d6c3e42947b83b09c24dd (diff)
downloaddimension-47c128a3106206038e45eb8b8abf6c712f29ac14.tar.xz
New C++ dmnsn_camera* wrapper.
Diffstat (limited to 'libdimension/cameras.c')
-rw-r--r--libdimension/cameras.c80
1 files changed, 80 insertions, 0 deletions
diff --git a/libdimension/cameras.c b/libdimension/cameras.c
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+++ b/libdimension/cameras.c
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+/*************************************************************************
+ * Copyright (C) 2008 Tavian Barnes <tavianator@gmail.com> *
+ * *
+ * This file is part of The Dimension Library. *
+ * *
+ * The Dimension Library is free software; you can redistribute it and/ *
+ * or modify it under the terms of the GNU Lesser General Public License *
+ * as published by the Free Software Foundation; either version 3 of the *
+ * License, or (at your option) any later version. *
+ * *
+ * The Dimension Library is distributed in the hope that it will be *
+ * useful, but WITHOUT ANY WARRANTY; without even the implied warranty *
+ * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
+ * Lesser General Public License for more details. *
+ * *
+ * You should have received a copy of the GNU Lesser General Public *
+ * License along with this program. If not, see *
+ * <http://www.gnu.org/licenses/>. *
+ *************************************************************************/
+
+#include "dimension.h"
+
+/*
+ * Perspective camera
+ */
+
+/* Perspective camera ray callback */
+static dmnsn_line dmnsn_perspective_camera_ray_fn(const dmnsn_camera *camera,
+ const dmnsn_canvas *canvas,
+ unsigned int x,
+ unsigned int y);
+
+/* Create a new perspective camera. Rays are aimed from the origin to a screen
+ located on the z = 1 frame, from (-0.5, -0.5) to (0.5, 0.5). Rays are then
+ transformed by the matrix `trans'. */
+dmnsn_camera *
+dmnsn_new_perspective_camera(dmnsn_matrix trans)
+{
+ dmnsn_camera *camera = dmnsn_new_camera();
+ if (camera) {
+ camera->ray_fn = &dmnsn_perspective_camera_ray_fn;
+
+ camera->ptr = malloc(sizeof(dmnsn_matrix));
+ if (!camera->ptr) {
+ dmnsn_delete_camera(camera);
+ return NULL;
+ }
+ *((dmnsn_matrix*)camera->ptr) = trans;
+ }
+ return camera;
+}
+
+/* Delete a perspective camera */
+void
+dmnsn_delete_perspective_camera(dmnsn_camera *camera)
+{
+ if (camera) {
+ free(camera->ptr);
+ dmnsn_delete_camera(camera);
+ }
+}
+
+static dmnsn_line
+dmnsn_perspective_camera_ray_fn(const dmnsn_camera *camera,
+ const dmnsn_canvas *canvas,
+ unsigned int x, unsigned int y)
+{
+ dmnsn_matrix *trans = (dmnsn_matrix *)camera->ptr;
+ dmnsn_line l;
+
+ /* Rays originate at the origin, oddly enough */
+ l.x0 = dmnsn_vector_construct(0.0, 0.0, 0.0);
+
+ /* Aim at the z = 1 plane */
+ l.n.x = ((double)x)/(canvas->x - 1) - 0.5;
+ l.n.y = ((double)y)/(canvas->y - 1) - 0.5;
+ l.n.z = 1.0;
+
+ return dmnsn_matrix_line_mul(*trans, l);
+}