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authorTavian Barnes <tavianator@gmail.com>2010-01-15 14:24:13 -0500
committerTavian Barnes <tavianator@gmail.com>2010-01-15 14:24:13 -0500
commita868a2958dd7ea138b02543ef81cc78abf8622c7 (patch)
treea22e18fd379000ccc1a104ae711a499377e60a72 /libdimension/bvst.h
parent26e8ad8ce8f15e25b856c5cbd7f526d090cda3ae (diff)
downloaddimension-a868a2958dd7ea138b02543ef81cc78abf8622c7.tar.xz
Rename kD splay trees to Bounding Volume Splay Trees.
Diffstat (limited to 'libdimension/bvst.h')
-rw-r--r--libdimension/bvst.h65
1 files changed, 65 insertions, 0 deletions
diff --git a/libdimension/bvst.h b/libdimension/bvst.h
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+/*************************************************************************
+ * Copyright (C) 2009 Tavian Barnes <tavianator@gmail.com> *
+ * *
+ * This file is part of The Dimension Library. *
+ * *
+ * The Dimension Library is free software; you can redistribute it and/ *
+ * or modify it under the terms of the GNU Lesser General Public License *
+ * as published by the Free Software Foundation; either version 3 of the *
+ * License, or (at your option) any later version. *
+ * *
+ * The Dimension Library is distributed in the hope that it will be *
+ * useful, but WITHOUT ANY WARRANTY; without even the implied warranty *
+ * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
+ * Lesser General Public License for more details. *
+ * *
+ * You should have received a copy of the GNU Lesser General Public *
+ * License along with this program. If not, see *
+ * <http://www.gnu.org/licenses/>. *
+ *************************************************************************/
+
+/*
+ * Bounding Volume Splay Trees for storing object bounding boxes.
+ * Each node's bounding box entirely contains the bounding boxes of the nodes
+ * to its left, and is entirely contained by the bounding boxes of the nodes to
+ * its right. Splay trees are used for the implementation, to bring commonly-
+ * used objects (the most recent object which a ray has hit) near the root of
+ * the tree for fast access. Object's bounding boxes are expanded as needed
+ * when inserted into the tree: if they intersect an existing bounding box, they
+ * are expanded to contain it.
+ */
+
+#ifndef DIMENSION_IMPL_BVST_H
+#define DIMENSION_IMPL_BVST_H
+
+typedef struct dmnsn_bvst dmnsn_bvst;
+typedef struct dmnsn_bvst_node dmnsn_bvst_node;
+
+struct dmnsn_bvst {
+ dmnsn_bvst_node *root;
+};
+
+struct dmnsn_bvst_node {
+ /* Tree children */
+ dmnsn_bvst_node *contains, *container;
+
+ /* Parent node for easy backtracking */
+ dmnsn_bvst_node *parent;
+
+ /* Bounding box corners */
+ dmnsn_vector min, max;
+
+ /* Node payload */
+ dmnsn_object *object;
+};
+
+dmnsn_bvst *dmnsn_new_bvst();
+dmnsn_bvst *dmnsn_bvst_copy(dmnsn_bvst *tree);
+void dmnsn_delete_bvst(dmnsn_bvst *tree);
+
+void dmnsn_bvst_insert(dmnsn_bvst *tree, dmnsn_object *object);
+void dmnsn_bvst_splay(dmnsn_bvst *tree, dmnsn_bvst_node *node);
+
+dmnsn_intersection *dmnsn_bvst_search(dmnsn_bvst *tree, dmnsn_line ray);
+
+#endif /* DIMENSION_IMPL_BVST_H */