diff options
author | Tavian Barnes <tavianator@gmail.com> | 2009-07-16 21:31:59 +0000 |
---|---|---|
committer | Tavian Barnes <tavianator@gmail.com> | 2009-07-16 21:31:59 +0000 |
commit | cf3d6906df7ffb4efa5398832e44ab31fe3b2721 (patch) | |
tree | 0ed55ed0a315a27ccb42d3953ceaa9b02a868abd | |
parent | bbe317fb2bde1b2b88df66e5426c9ee78e40a0b6 (diff) | |
download | dimension-cf3d6906df7ffb4efa5398832e44ab31fe3b2721.tar.xz |
Don't take a transformation matrix in dmnsn_new_perspective_camera().
-rw-r--r-- | libdimension/cameras.c | 8 | ||||
-rw-r--r-- | libdimension/dimension/cameras.h | 4 | ||||
-rw-r--r-- | libdimensionxx/cameras.cpp | 4 | ||||
-rw-r--r-- | libdimensionxx/dimensionxx/cameras.hpp | 2 | ||||
-rw-r--r-- | tests/tests.c | 3 | ||||
-rw-r--r-- | tests/testsxx.cpp | 3 |
6 files changed, 13 insertions, 11 deletions
diff --git a/libdimension/cameras.c b/libdimension/cameras.c index 9e0642f..54c7e7f 100644 --- a/libdimension/cameras.c +++ b/libdimension/cameras.c @@ -30,9 +30,9 @@ static dmnsn_line dmnsn_perspective_camera_ray_fn(const dmnsn_camera *camera, /* Create a new perspective camera. Rays are aimed from the origin to a screen located on the z = 1 frame, from (-0.5, -0.5) to (0.5, 0.5). Rays are then - transformed by the matrix `trans'. */ + transformed by the camera's transformation matrix. */ dmnsn_camera * -dmnsn_new_perspective_camera(dmnsn_matrix trans) +dmnsn_new_perspective_camera() { dmnsn_matrix *ptr; dmnsn_camera *camera = dmnsn_new_camera(); @@ -43,11 +43,11 @@ dmnsn_new_perspective_camera(dmnsn_matrix trans) dmnsn_delete_camera(camera); return NULL; } - *ptr = trans; - camera->ptr = ptr; + *ptr = dmnsn_identity_matrix(); camera->ray_fn = &dmnsn_perspective_camera_ray_fn; camera->free_fn = &free; + camera->ptr = ptr; } return camera; } diff --git a/libdimension/dimension/cameras.h b/libdimension/dimension/cameras.h index b135693..cc7ad4c 100644 --- a/libdimension/dimension/cameras.h +++ b/libdimension/dimension/cameras.h @@ -27,8 +27,8 @@ /* A perspective camera, at the origin, looking at (0, 0, 1). The feild of view is the section of the plane z = 1 from (-0.5, -0.5) to (0.5, 0.5). Rays are - transformed by the transformation matrix `trans'. */ -dmnsn_camera *dmnsn_new_perspective_camera(dmnsn_matrix trans); + transformed by the camera's transformation matrix. */ +dmnsn_camera *dmnsn_new_perspective_camera(); /* Get or set the transformation matrix */ dmnsn_matrix dmnsn_get_perspective_camera_trans(const dmnsn_camera *camera); diff --git a/libdimensionxx/cameras.cpp b/libdimensionxx/cameras.cpp index f9f8302..9c44fef 100644 --- a/libdimensionxx/cameras.cpp +++ b/libdimensionxx/cameras.cpp @@ -23,8 +23,8 @@ namespace Dimension { // Create a perspective camera - Perspective_Camera::Perspective_Camera(const Matrix& trans) - : Camera(dmnsn_new_perspective_camera(trans.dmnsn())) + Perspective_Camera::Perspective_Camera() + : Camera(dmnsn_new_perspective_camera()) { if (!dmnsn()) { throw Dimension_Error("Failed to allocate perspective camera."); diff --git a/libdimensionxx/dimensionxx/cameras.hpp b/libdimensionxx/dimensionxx/cameras.hpp index ea08535..648c3da 100644 --- a/libdimensionxx/dimensionxx/cameras.hpp +++ b/libdimensionxx/dimensionxx/cameras.hpp @@ -29,7 +29,7 @@ namespace Dimension class Perspective_Camera : public Camera { public: - Perspective_Camera(const Matrix& trans); + Perspective_Camera(); // ~Perspective_Camera(); // Get/set the transformation matrix diff --git a/tests/tests.c b/tests/tests.c index ed00b64..f8c02de 100644 --- a/tests/tests.c +++ b/tests/tests.c @@ -65,12 +65,13 @@ dmnsn_new_default_scene() ); /* Create a perspective camera */ - scene->camera = dmnsn_new_perspective_camera(trans); + scene->camera = dmnsn_new_perspective_camera(); if (!scene->camera) { dmnsn_delete_canvas(scene->canvas); dmnsn_delete_scene(scene); return NULL; } + dmnsn_set_perspective_camera_trans(scene->camera, trans); /* Now make our objects */ diff --git a/tests/testsxx.cpp b/tests/testsxx.cpp index a8fa762..fa8c2f0 100644 --- a/tests/testsxx.cpp +++ b/tests/testsxx.cpp @@ -30,7 +30,8 @@ namespace Dimension Canvas canvas(768, 480); // Camera - Perspective_Camera camera( + Perspective_Camera camera; + camera.trans( Matrix::rotation(Vector(0.0, 1.0, 0.0)) * Matrix::translation(Vector(0.0, 0.0, -4.0)) * Matrix::scale( |