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author | Tavian Barnes <tavianator@gmail.com> | 2010-01-18 12:04:32 -0500 |
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committer | Tavian Barnes <tavianator@gmail.com> | 2010-01-18 12:09:08 -0500 |
commit | 0d6ffd95639b6bcd2268aa4d9555c1454e43d4d5 (patch) | |
tree | c5ec7fbbc58c182631899d48d47e11ebdade98e3 | |
parent | afa0a7ee31d4956f99f55e2c423ba20a06409bc7 (diff) | |
download | dimension-0d6ffd95639b6bcd2268aa4d9555c1454e43d4d5.tar.xz |
Use standard C for texture callback macros.
-rw-r--r-- | libdimension/raytrace.c | 53 |
1 files changed, 25 insertions, 28 deletions
diff --git a/libdimension/raytrace.c b/libdimension/raytrace.c index 1e03b91..4c2b84f 100644 --- a/libdimension/raytrace.c +++ b/libdimension/raytrace.c @@ -291,33 +291,30 @@ dmnsn_line_add_epsilon(dmnsn_line l) ); } +#define ITEXTURE(state) (state->intersection->texture) +#define DTEXTURE(state) (state->scene->default_texture) + +#define CAN_CALL(texture, telem, fn) \ + ((texture) && (texture)->telem && (texture)->telem->fn) + /* Determine whether a callback may be called */ -#define DMNSN_TEXTURE_HAS_CALLBACK(state, telem, fn) \ - ({ \ - const dmnsn_texture *_itexture = state->intersection->texture; \ - const dmnsn_texture *_dtexture = state->scene->default_texture; \ - (_itexture && _itexture->telem && _itexture->telem->fn) \ - ? 1 \ - : ((_dtexture && _dtexture->telem && _dtexture->telem->fn) ? 1 : 0); \ - }) +#define TEXTURE_HAS_CALLBACK(state, telem, fn) \ + (CAN_CALL(ITEXTURE(state), telem, fn) \ + || CAN_CALL(DTEXTURE(state), telem, fn)) /* Call the appropriate overloaded texture callback */ -#define DMNSN_TEXTURE_CALLBACK(state, telem, fn, def, ...) \ - ({ \ - const dmnsn_texture *_itexture = state->intersection->texture; \ - const dmnsn_texture *_dtexture = state->scene->default_texture; \ - (_itexture && _itexture->telem && _itexture->telem->fn) \ - ? (*_itexture->telem->fn)(_itexture->telem, ## __VA_ARGS__) \ - : ((_dtexture && _dtexture->telem && _dtexture->telem->fn) \ - ? (*_dtexture->telem->fn)(_dtexture->telem, ## __VA_ARGS__) \ - : def); \ - }) +#define TEXTURE_CALLBACK(state, telem, fn, def, ...) \ + (CAN_CALL(ITEXTURE(state), telem, fn) \ + ? (*ITEXTURE(state)->telem->fn)(ITEXTURE(state)->telem, __VA_ARGS__) \ + : (CAN_CALL(DTEXTURE(state), telem, fn) \ + ? (*DTEXTURE(state)->telem->fn)(DTEXTURE(state)->telem, __VA_ARGS__) \ + : def)); \ static void dmnsn_raytrace_pigment(dmnsn_raytrace_state *state) { - state->pigment = DMNSN_TEXTURE_CALLBACK(state, pigment, pigment_fn, - dmnsn_black, state->r); + state->pigment = TEXTURE_CALLBACK(state, pigment, pigment_fn, dmnsn_black, + state->r); } /* Get the color of a light ray at an intersection point */ @@ -372,11 +369,11 @@ static void dmnsn_raytrace_lighting(dmnsn_raytrace_state *state) { /* The illuminated color */ - state->diffuse = DMNSN_TEXTURE_CALLBACK(state, finish, ambient_fn, - dmnsn_black, state->pigment); + state->diffuse = TEXTURE_CALLBACK(state, finish, ambient_fn, dmnsn_black, + state->pigment); - if (!DMNSN_TEXTURE_HAS_CALLBACK(state, finish, diffuse_fn) - && !DMNSN_TEXTURE_HAS_CALLBACK(state, finish, specular_fn)) + if (!TEXTURE_HAS_CALLBACK(state, finish, diffuse_fn) + && !TEXTURE_HAS_CALLBACK(state, finish, specular_fn)) { return; } @@ -396,11 +393,11 @@ dmnsn_raytrace_lighting(dmnsn_raytrace_state *state) ); /* Get this light's color contribution to the object */ - dmnsn_color diffuse = DMNSN_TEXTURE_CALLBACK( + dmnsn_color diffuse = TEXTURE_CALLBACK( state, finish, diffuse_fn, dmnsn_black, light_color, state->pigment, ray, state->intersection->normal ); - dmnsn_color specular = DMNSN_TEXTURE_CALLBACK( + dmnsn_color specular = TEXTURE_CALLBACK( state, finish, specular_fn, dmnsn_black, light_color, state->pigment, ray, state->intersection->normal, state->viewer @@ -419,13 +416,13 @@ dmnsn_raytrace_reflection(const dmnsn_raytrace_state *state) { dmnsn_color reflected = dmnsn_black; - if (DMNSN_TEXTURE_HAS_CALLBACK(state, finish, reflection_fn)) { + if (TEXTURE_HAS_CALLBACK(state, finish, reflection_fn)) { dmnsn_line refl_ray = dmnsn_new_line(state->r, state->reflected); refl_ray = dmnsn_line_add_epsilon(refl_ray); dmnsn_raytrace_state recursive_state = *state; dmnsn_color rec = dmnsn_raytrace_shoot(&recursive_state, refl_ray); - reflected = DMNSN_TEXTURE_CALLBACK( + reflected = TEXTURE_CALLBACK( state, finish, reflection_fn, dmnsn_black, rec, state->pigment, state->reflected, state->intersection->normal ); |