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//! [Vantage-point trees](https://en.wikipedia.org/wiki/Vantage-point_tree).
use crate::distance::{Distance, DistanceValue, Metric, Proximity};
use crate::knn::{ExactNeighbors, NearestNeighbors, Neighborhood};
use crate::util::Ordered;
use num_traits::zero;
use std::fmt::{self, Debug, Formatter};
/// A node in a VP tree.
#[derive(Debug)]
struct VpNode<T, R = DistanceValue<T>> {
/// The vantage point itself.
item: T,
/// The radius of this node.
radius: R,
/// The subtree inside the radius, if any.
inside: Option<Box<Self>>,
/// The subtree outside the radius, if any.
outside: Option<Box<Self>>,
}
impl<T: Proximity> VpNode<T> {
/// Create a new VpNode.
fn new(item: T) -> Self {
Self {
item,
radius: zero(),
inside: None,
outside: None,
}
}
/// Create a balanced tree.
fn balanced<I: IntoIterator<Item = T>>(items: I) -> Option<Self> {
let mut nodes: Vec<_> = items
.into_iter()
.map(Self::new)
.map(Box::new)
.map(Some)
.collect();
Self::balanced_recursive(&mut nodes)
.map(|node| *node)
}
/// Create a balanced subtree.
fn balanced_recursive(nodes: &mut [Option<Box<Self>>]) -> Option<Box<Self>> {
if let Some((node, children)) = nodes.split_first_mut() {
let mut node = node.take().unwrap();
children.sort_by_cached_key(|x| Ordered::new(node.distance_to_box(x)));
let (inside, outside) = children.split_at_mut(children.len() / 2);
if let Some(last) = inside.last() {
node.radius = node.distance_to_box(last).value();
}
node.inside = Self::balanced_recursive(inside);
node.outside = Self::balanced_recursive(outside);
Some(node)
} else {
None
}
}
/// Get the distance between to boxed nodes.
fn distance_to_box(&self, child: &Option<Box<Self>>) -> T::Distance {
self.item.distance(&child.as_ref().unwrap().item)
}
/// Push a new item into this subtree.
fn push(&mut self, item: T) {
match (&mut self.inside, &mut self.outside) {
(None, None) => {
self.outside = Some(Box::new(Self::new(item)));
}
(Some(inside), Some(outside)) => {
if self.item.distance(&item) <= self.radius {
inside.push(item);
} else {
outside.push(item);
}
}
_ => {
let node = Box::new(Self::new(item));
let other = self.inside.take().xor(self.outside.take()).unwrap();
let r1 = self.item.distance(&node.item);
let r2 = self.item.distance(&other.item);
if r1 <= r2 {
self.radius = r2.into();
self.inside = Some(node);
self.outside = Some(other);
} else {
self.radius = r1.into();
self.inside = Some(other);
self.outside = Some(node);
}
}
}
}
}
trait VpSearch<K, V, N>: Copy
where
K: Proximity<V, Distance = V::Distance>,
V: Proximity,
N: Neighborhood<K, V>,
{
/// Get the vantage point of this node.
fn item(self) -> V;
/// Get the radius of this node.
fn radius(self) -> DistanceValue<V>;
/// Get the inside subtree.
fn inside(self) -> Option<Self>;
/// Get the outside subtree.
fn outside(self) -> Option<Self>;
/// Recursively search for nearest neighbors.
fn search(self, neighborhood: &mut N) {
let distance = neighborhood.consider(self.item()).into();
if distance <= self.radius() {
self.search_inside(distance, neighborhood);
self.search_outside(distance, neighborhood);
} else {
self.search_outside(distance, neighborhood);
self.search_inside(distance, neighborhood);
}
}
/// Search the inside subtree.
fn search_inside(self, distance: DistanceValue<V>, neighborhood: &mut N) {
if let Some(inside) = self.inside() {
if neighborhood.contains(distance - self.radius()) {
inside.search(neighborhood);
}
}
}
/// Search the outside subtree.
fn search_outside(self, distance: DistanceValue<V>, neighborhood: &mut N) {
if let Some(outside) = self.outside() {
if neighborhood.contains(self.radius() - distance) {
outside.search(neighborhood);
}
}
}
}
impl<'a, K, V, N> VpSearch<K, &'a V, N> for &'a VpNode<V>
where
K: Proximity<&'a V, Distance = V::Distance>,
V: Proximity,
N: Neighborhood<K, &'a V>,
{
fn item(self) -> &'a V {
&self.item
}
fn radius(self) -> DistanceValue<V> {
self.radius
}
fn inside(self) -> Option<Self> {
self.inside.as_deref()
}
fn outside(self) -> Option<Self> {
self.outside.as_deref()
}
}
/// A [vantage-point tree](https://en.wikipedia.org/wiki/Vantage-point_tree).
pub struct VpTree<T: Proximity> {
root: Option<VpNode<T>>,
}
impl<T: Proximity> VpTree<T> {
/// Create an empty tree.
pub fn new() -> Self {
Self { root: None }
}
/// Create a balanced tree out of a sequence of items.
pub fn balanced<I: IntoIterator<Item = T>>(items: I) -> Self {
Self {
root: VpNode::balanced(items),
}
}
/// Iterate over the items stored in this tree.
pub fn iter(&self) -> Iter<'_, T> {
self.into_iter()
}
/// Rebalance this VP tree.
pub fn balance(&mut self) {
let mut nodes = Vec::new();
if let Some(root) = self.root.take() {
nodes.push(Some(Box::new(root)));
}
let mut i = 0;
while i < nodes.len() {
let node = nodes[i].as_mut().unwrap();
let inside = node.inside.take();
let outside = node.outside.take();
if inside.is_some() {
nodes.push(inside);
}
if outside.is_some() {
nodes.push(outside);
}
i += 1;
}
self.root = VpNode::balanced_recursive(&mut nodes)
.map(|node| *node);
}
/// Push a new item into the tree.
///
/// Inserting elements individually tends to unbalance the tree. Use [VpTree::balanced] if
/// possible to create a balanced tree from a batch of items.
pub fn push(&mut self, item: T) {
if let Some(root) = &mut self.root {
root.push(item);
} else {
self.root = Some(VpNode::new(item));
}
}
}
// Can't derive(Debug) due to https://github.com/rust-lang/rust/issues/26925
impl<T> Debug for VpTree<T>
where
T: Proximity + Debug,
DistanceValue<T>: Debug,
{
fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
f.debug_struct("VpTree")
.field("root", &self.root)
.finish()
}
}
impl<T: Proximity> Default for VpTree<T> {
fn default() -> Self {
Self::new()
}
}
impl<T: Proximity> Extend<T> for VpTree<T> {
fn extend<I: IntoIterator<Item = T>>(&mut self, items: I) {
if self.root.is_some() {
for item in items {
self.push(item);
}
} else {
self.root = VpNode::balanced(items);
}
}
}
impl<T: Proximity> FromIterator<T> for VpTree<T> {
fn from_iter<I: IntoIterator<Item = T>>(items: I) -> Self {
Self::balanced(items)
}
}
/// An iterator that moves values out of a VP tree.
pub struct IntoIter<T: Proximity> {
stack: Vec<VpNode<T>>,
}
impl<T: Proximity> IntoIter<T> {
fn new(node: Option<VpNode<T>>) -> Self {
Self {
stack: node.into_iter().collect(),
}
}
}
impl<T> Debug for IntoIter<T>
where
T: Proximity + Debug,
DistanceValue<T>: Debug,
{
fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
f.debug_struct("IntoIter")
.field("stack", &self.stack)
.finish()
}
}
impl<T: Proximity> Iterator for IntoIter<T> {
type Item = T;
fn next(&mut self) -> Option<T> {
self.stack.pop().map(|node| {
if let Some(inside) = node.inside {
self.stack.push(*inside);
}
if let Some(outside) = node.outside {
self.stack.push(*outside);
}
node.item
})
}
}
impl<T: Proximity> IntoIterator for VpTree<T> {
type Item = T;
type IntoIter = IntoIter<T>;
fn into_iter(self) -> Self::IntoIter {
IntoIter::new(self.root)
}
}
/// An iterator over the values in a VP tree.
pub struct Iter<'a, T: Proximity> {
stack: Vec<&'a VpNode<T>>,
}
impl<'a, T: Proximity> Iter<'a, T> {
fn new(node: &'a Option<VpNode<T>>) -> Self {
Self {
stack: node.as_ref().into_iter().collect(),
}
}
}
impl<'a, T> Debug for Iter<'a, T>
where
T: Proximity + Debug,
DistanceValue<T>: Debug,
{
fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
f.debug_struct("Iter")
.field("stack", &self.stack)
.finish()
}
}
impl<'a, T: Proximity> Iterator for Iter<'a, T> {
type Item = &'a T;
fn next(&mut self) -> Option<&'a T> {
self.stack.pop().map(|node| {
if let Some(inside) = &node.inside {
self.stack.push(inside);
}
if let Some(outside) = &node.outside {
self.stack.push(outside);
}
&node.item
})
}
}
impl<'a, T: Proximity> IntoIterator for &'a VpTree<T> {
type Item = &'a T;
type IntoIter = Iter<'a, T>;
fn into_iter(self) -> Self::IntoIter {
Iter::new(&self.root)
}
}
impl<K, V> NearestNeighbors<K, V> for VpTree<V>
where
K: Proximity<V, Distance = V::Distance>,
V: Proximity,
{
fn search<'k, 'v, N>(&'v self, mut neighborhood: N) -> N
where
K: 'k,
V: 'v,
N: Neighborhood<&'k K, &'v V>,
{
if let Some(root) = &self.root {
root.search(&mut neighborhood);
}
neighborhood
}
}
impl<K, V> ExactNeighbors<K, V> for VpTree<V>
where
K: Metric<V, Distance = V::Distance>,
V: Metric,
{}
/// A node in a flat VP tree.
#[derive(Debug)]
struct FlatVpNode<T, R = DistanceValue<T>> {
/// The vantage point itself.
item: T,
/// The radius of this node.
radius: R,
/// The size of the inside subtree.
inside_len: usize,
}
impl<T: Proximity> FlatVpNode<T> {
/// Create a new FlatVpNode.
fn new(item: T) -> Self {
Self {
item,
radius: zero(),
inside_len: 0,
}
}
/// Create a balanced tree.
fn balanced<I: IntoIterator<Item = T>>(items: I) -> Vec<Self> {
let mut nodes: Vec<_> = items
.into_iter()
.map(Self::new)
.collect();
Self::balance_recursive(&mut nodes);
nodes
}
/// Create a balanced subtree.
fn balance_recursive(nodes: &mut [Self]) {
if let Some((node, children)) = nodes.split_first_mut() {
children.sort_by_cached_key(|x| Ordered::new(node.item.distance(&x.item)));
let (inside, outside) = children.split_at_mut(children.len() / 2);
if let Some(last) = inside.last() {
node.radius = node.item.distance(&last.item).into();
}
node.inside_len = inside.len();
Self::balance_recursive(inside);
Self::balance_recursive(outside);
}
}
}
impl<'a, K, V, N> VpSearch<K, &'a V, N> for &'a [FlatVpNode<V>]
where
K: Proximity<&'a V, Distance = V::Distance>,
V: Proximity,
N: Neighborhood<K, &'a V>,
{
fn item(self) -> &'a V {
&self[0].item
}
fn radius(self) -> DistanceValue<V> {
self[0].radius
}
fn inside(self) -> Option<Self> {
let end = self[0].inside_len + 1;
if end > 1 {
Some(&self[1..end])
} else {
None
}
}
fn outside(self) -> Option<Self> {
let start = self[0].inside_len + 1;
if start < self.len() {
Some(&self[start..])
} else {
None
}
}
}
/// A [vantage-point tree] stored as a flat array.
///
/// A FlatVpTree is always balanced and usually more efficient than a [VpTree], but doesn't support
/// dynamic updates.
///
/// [vantage-point tree]: https://en.wikipedia.org/wiki/Vantage-point_tree
pub struct FlatVpTree<T: Proximity> {
nodes: Vec<FlatVpNode<T>>,
}
impl<T: Proximity> FlatVpTree<T> {
/// Create a balanced tree out of a sequence of items.
pub fn balanced<I: IntoIterator<Item = T>>(items: I) -> Self {
Self {
nodes: FlatVpNode::balanced(items),
}
}
/// Iterate over the items stored in this tree.
pub fn iter(&self) -> FlatIter<'_, T> {
self.into_iter()
}
}
impl<T> Debug for FlatVpTree<T>
where
T: Proximity + Debug,
DistanceValue<T>: Debug,
{
fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
f.debug_struct("FlatVpTree")
.field("nodes", &self.nodes)
.finish()
}
}
impl<T: Proximity> FromIterator<T> for FlatVpTree<T> {
fn from_iter<I: IntoIterator<Item = T>>(items: I) -> Self {
Self::balanced(items)
}
}
/// An iterator that moves values out of a flat VP tree.
pub struct FlatIntoIter<T: Proximity>(std::vec::IntoIter<FlatVpNode<T>>);
impl<T> Debug for FlatIntoIter<T>
where
T: Proximity + Debug,
DistanceValue<T>: Debug,
{
fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
f.debug_tuple("FlatIntoIter")
.field(&self.0)
.finish()
}
}
impl<T: Proximity> Iterator for FlatIntoIter<T> {
type Item = T;
fn next(&mut self) -> Option<T> {
self.0.next().map(|n| n.item)
}
}
impl<T: Proximity> IntoIterator for FlatVpTree<T> {
type Item = T;
type IntoIter = FlatIntoIter<T>;
fn into_iter(self) -> Self::IntoIter {
FlatIntoIter(self.nodes.into_iter())
}
}
/// An iterator over the values in a flat VP tree.
pub struct FlatIter<'a, T: Proximity>(std::slice::Iter<'a, FlatVpNode<T>>);
impl<'a, T> Debug for FlatIter<'a, T>
where
T: Proximity + Debug,
DistanceValue<T>: Debug,
{
fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
f.debug_tuple("FlatIter")
.field(&self.0)
.finish()
}
}
impl<'a, T: Proximity> Iterator for FlatIter<'a, T> {
type Item = &'a T;
fn next(&mut self) -> Option<&'a T> {
self.0.next().map(|n| &n.item)
}
}
impl<'a, T: Proximity> IntoIterator for &'a FlatVpTree<T> {
type Item = &'a T;
type IntoIter = FlatIter<'a, T>;
fn into_iter(self) -> Self::IntoIter {
FlatIter(self.nodes.iter())
}
}
impl<K, V> NearestNeighbors<K, V> for FlatVpTree<V>
where
K: Proximity<V, Distance = V::Distance>,
V: Proximity,
{
fn search<'k, 'v, N>(&'v self, mut neighborhood: N) -> N
where
K: 'k,
V: 'v,
N: Neighborhood<&'k K, &'v V>,
{
if !self.nodes.is_empty() {
self.nodes.as_slice().search(&mut neighborhood);
}
neighborhood
}
}
impl<K, V> ExactNeighbors<K, V> for FlatVpTree<V>
where
K: Metric<V, Distance = V::Distance>,
V: Metric,
{}
#[cfg(test)]
mod tests {
use super::*;
use crate::knn::tests::test_exact_neighbors;
#[test]
fn test_vp_tree() {
test_exact_neighbors(VpTree::from_iter);
}
#[test]
fn test_unbalanced_vp_tree() {
test_exact_neighbors(|points| {
let mut tree = VpTree::new();
for point in points {
tree.push(point);
}
tree
});
}
#[test]
fn test_flat_vp_tree() {
test_exact_neighbors(FlatVpTree::from_iter);
}
}
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