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/*************************************************************************
* Copyright (C) 2009-2010 Tavian Barnes <tavianator@gmail.com> *
* *
* This file is part of The Dimension Library. *
* *
* The Dimension Library is free software; you can redistribute it and/ *
* or modify it under the terms of the GNU Lesser General Public License *
* as published by the Free Software Foundation; either version 3 of the *
* License, or (at your option) any later version. *
* *
* The Dimension Library is distributed in the hope that it will be *
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty *
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this program. If not, see *
* <http://www.gnu.org/licenses/>. *
*************************************************************************/
/*
* libdimension - a library for photo-realistic 3-D rendering
*/
#ifndef DIMENSION_H
#define DIMENSION_H
#ifdef __cplusplus
/* We've been included from a C++ file; mark everything here as extern "C" */
extern "C" {
#endif
/* Common types */
typedef void dmnsn_free_fn(void *ptr);
/* Include all the libdimension headers */
#include <dimension/inline.h>
#include <dimension/error.h>
#include <dimension/malloc.h>
#include <dimension/array.h>
#include <dimension/list.h>
#include <dimension/progress.h>
#include <dimension/timer.h>
#include <dimension/geometry.h>
#include <dimension/polynomial.h>
#include <dimension/color.h>
#include <dimension/canvas.h>
#include <dimension/gl.h>
#include <dimension/png.h>
#include <dimension/pattern.h>
#include <dimension/patterns.h>
#include <dimension/texture.h>
#include <dimension/pigments.h>
#include <dimension/finishes.h>
#include <dimension/interior.h>
#include <dimension/object.h>
#include <dimension/objects.h>
#include <dimension/csg.h>
#include <dimension/light.h>
#include <dimension/lights.h>
#include <dimension/camera.h>
#include <dimension/cameras.h>
#include <dimension/scene.h>
#include <dimension/raytrace.h>
#ifdef __cplusplus
}
#endif
#endif /* DIMENSION_H */
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