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|
#########################################################################
# Copyright (C) 2011 Tavian Barnes <tavianator@tavianator.com> #
# #
# This file is part of The Dimension Python Module. #
# #
# The Dimension Python Module is free software; you can redistribute it #
# and/or modify it under the terms of the GNU General Public License as #
# published by the Free Software Foundation; either version 3 of the #
# License, or (at your option) any later version. #
# #
# The Dimension Python Module is distributed in the hope that it will #
# be useful, but WITHOUT ANY WARRANTY; without even the implied #
# warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See #
# the GNU General Public License for more details. #
# #
# You should have received a copy of the GNU General Public License #
# along with this program. If not, see <http://www.gnu.org/licenses/>. #
#########################################################################
import os
###########
# Globals #
###########
# Make warnings fatal
def dieOnWarnings(alwaysDie):
dmnsn_die_on_warnings(alwaysDie)
##########
# Timers #
##########
cdef class Timer:
cdef dmnsn_timer *_timer
def __init__(self):
self._timer = dmnsn_new_timer()
def __dealloc__(self):
dmnsn_delete_timer(self._timer)
def complete(self):
dmnsn_complete_timer(self._timer)
property real:
def __get__(self):
return self._timer.real
property user:
def __get__(self):
return self._timer.user
property system:
def __get__(self):
return self._timer.system
def __str__(self):
return '%.2fs (user: %.2fs; system: %.2fs)' % \
(self._timer.real, self._timer.user, self._timer.system)
cdef _rawTimer(dmnsn_timer *timer):
cdef Timer self = Timer.__new__(Timer)
self._timer = timer
DMNSN_INCREF(self._timer)
return self
############
# Geometry #
############
cdef class Vector:
cdef dmnsn_vector _v
def __init__(self, *args, **kwargs):
if len(args) == 1:
if (isinstance(args[0], Vector)):
self._v = (<Vector>args[0])._v
elif (isinstance(args[0], tuple)):
self._realInit(*args[0])
elif (args[0] == 0):
self._v = dmnsn_zero
else:
raise TypeError, 'expected a tuple or 0'
else:
self._realInit(*args, **kwargs)
def _realInit(self, double x, double y, double z):
self._v = dmnsn_new_vector(x, y, z)
property x:
def __get__(self):
return self._v.x
property y:
def __get__(self):
return self._v.y
property z:
def __get__(self):
return self._v.z
def __pos__(self):
return self
def __neg__(self):
return _rawVector(dmnsn_vector_negate(self._v))
def __nonzero__(self):
return dmnsn_vector_norm(self._v) >= dmnsn_epsilon
def __add__(lhs, rhs):
return _rawVector(dmnsn_vector_add(Vector(lhs)._v, Vector(rhs)._v))
def __sub__(lhs, rhs):
return _rawVector(dmnsn_vector_sub(Vector(lhs)._v, Vector(rhs)._v))
def __mul__(lhs, rhs):
if (isinstance(lhs, Vector)):
return _rawVector(dmnsn_vector_mul(rhs, (<Vector>lhs)._v))
else:
return _rawVector(dmnsn_vector_mul(lhs, (<Vector>rhs)._v))
def __truediv__(Vector lhs not None, double rhs):
return _rawVector(dmnsn_vector_div(lhs._v, rhs))
def __richcmp__(lhs, rhs, int op):
equal = (Vector(lhs) - Vector(rhs)).norm() < dmnsn_epsilon
if (op == 2): # ==
return equal
elif (op == 3): # !=
return not equal
else:
return NotImplemented
def norm(self):
return dmnsn_vector_norm(self._v)
def normalized(self):
return _rawVector(dmnsn_vector_normalized(self._v))
def __repr__(self):
return 'dimension.Vector(%r, %r, %r)' % (self.x, self.y, self.z)
def __str__(self):
return '<%s, %s, %s>' % (self.x, self.y, self.z)
cdef _rawVector(dmnsn_vector v):
cdef Vector self = Vector.__new__(Vector)
self._v = v
return self
def cross(Vector lhs not None, Vector rhs not None):
return _rawVector(dmnsn_vector_cross(lhs._v, rhs._v))
def dot(Vector lhs not None, Vector rhs not None):
return dmnsn_vector_dot(lhs._v, rhs._v)
def proj(Vector u not None, Vector d not None):
return _rawVector(dmnsn_vector_proj(u._v, d._v))
X = _rawVector(dmnsn_x)
Y = _rawVector(dmnsn_y)
Z = _rawVector(dmnsn_z)
cdef class Matrix:
cdef dmnsn_matrix _m
def __init__(self,
double a1, double a2, double a3, double a4,
double b1, double b2, double b3, double b4,
double c1, double c2, double c3, double c4):
self._m = dmnsn_new_matrix(a1, a2, a3, a4,
b1, b2, b3, b4,
c1, c2, c3, c4)
def __nonzero__(self):
cdef double sum = 0.0
for i in range(3):
for j in range(4):
sum += self._m.n[i][j]
return sqrt(sum) >= dmnsn_epsilon
def __mul__(Matrix lhs not None, rhs):
if (isinstance(rhs, Matrix)):
return _rawMatrix(dmnsn_matrix_mul(lhs._m, (<Matrix>rhs)._m))
else:
return _rawVector(dmnsn_transform_vector(lhs._m, (<Vector>rhs)._v))
def __richcmp__(Matrix lhs not None, Matrix rhs not None, int op):
cdef double sum = 0.0
for i in range(3):
for j in range(4):
diff = lhs._m.n[i][j] - rhs._m.n[i][j]
sum += diff*diff
equal = sqrt(sum) < dmnsn_epsilon
if (op == 2): # ==
return equal
elif (op == 3): # !=
return not equal
else:
return NotImplemented
cpdef Matrix inverse(self):
return _rawMatrix(dmnsn_matrix_inverse(self._m));
def __repr__(self):
return \
'dimension.Matrix(%r, %r, %r, %r, %r, %r, %r, %r, %r, %r, %r, %r)' % \
(self._m.n[0][0], self._m.n[0][1], self._m.n[0][2], self._m.n[0][3],
self._m.n[1][0], self._m.n[1][1], self._m.n[1][2], self._m.n[1][3],
self._m.n[2][0], self._m.n[2][1], self._m.n[2][2], self._m.n[2][3])
def __str__(self):
return \
'\n[%s\t%s\t%s\t%s]' \
'\n[%s\t%s\t%s\t%s]' \
'\n[%s\t%s\t%s\t%s]' \
'\n[%s\t%s\t%s\t%s]' %\
(self._m.n[0][0], self._m.n[0][1], self._m.n[0][2], self._m.n[0][3],
self._m.n[1][0], self._m.n[1][1], self._m.n[1][2], self._m.n[1][3],
self._m.n[2][0], self._m.n[2][1], self._m.n[2][2], self._m.n[2][3],
0.0, 0.0, 0.0, 1.0)
cdef Matrix _rawMatrix(dmnsn_matrix m):
cdef Matrix self = Matrix.__new__(Matrix)
self._m = m
return self
def scale(*args, **kwargs):
return _rawMatrix(dmnsn_scale_matrix(Vector(*args, **kwargs)._v))
def translate(*args, **kwargs):
return _rawMatrix(dmnsn_translation_matrix(Vector(*args, **kwargs)._v))
def rotate(*args, **kwargs):
cdef Vector rad = dmnsn_radians(1.0)*Vector(*args, **kwargs)
return _rawMatrix(dmnsn_rotation_matrix(rad._v))
def _rawRotate(*args, **kwargs):
return _rawMatrix(dmnsn_rotation_matrix(Vector(*args, **kwargs)._v))
##########
# Colors #
##########
cdef class Color:
cdef dmnsn_color _c
cdef dmnsn_color _sRGB
def __init__(self, *args, **kwargs):
if len(args) == 1:
if (isinstance(args[0], Color)):
self._sRGB = (<Color>args[0])._sRGB
elif (isinstance(args[0], tuple)):
self._realInit(*args[0])
else:
self._sRGB = dmnsn_color_mul(args[0], dmnsn_white)
else:
self._realInit(*args, **kwargs)
self._c = dmnsn_color_from_sRGB(self._sRGB)
def _realInit(self, double red, double green, double blue,
double trans = 0.0, double filter = 0.0):
self._sRGB = dmnsn_new_color5(red, green, blue, trans, filter)
property red:
def __get__(self):
return self._sRGB.R
property green:
def __get__(self):
return self._sRGB.G
property blue:
def __get__(self):
return self._sRGB.B
property trans:
def __get__(self):
return self._sRGB.trans
property filter:
def __get__(self):
return self._sRGB.filter
def __nonzero__(self):
return not dmnsn_color_is_black(self._c)
def __add__(lhs, rhs):
return _rawsRGBColor(dmnsn_color_add(Color(lhs)._sRGB, Color(rhs)._sRGB))
def __mul__(lhs, rhs):
if (isinstance(lhs, Color)):
return _rawsRGBColor(dmnsn_color_mul(rhs, (<Color>lhs)._sRGB))
else:
return _rawsRGBColor(dmnsn_color_mul(lhs, (<Color>rhs)._sRGB))
def __richcmp__(lhs, rhs, int op):
cdef clhs = Color(lhs)
cdef crhs = Color(rhs)
cdef double rdiff = clhs.red - crhs.red
cdef double gdiff = clhs.green - crhs.green
cdef double bdiff = clhs.blue - crhs.blue
cdef double tdiff = clhs.trans - crhs.trans
cdef double fdiff = clhs.filter - crhs.filter
cdef double sum = rdiff*rdiff + gdiff*gdiff + bdiff*bdiff \
+ tdiff*tdiff + fdiff*fdiff
equal = sqrt(sum) < dmnsn_epsilon
if (op == 2): # ==
return equal
elif (op == 3): # !=
return not equal
else:
return NotImplemented
def __repr__(self):
return 'dimension.Color(%r, %r, %r, %r, %r)' % \
(self.red, self.green, self.blue, self.trans, self.filter)
def __str__(self):
if (self.trans >= dmnsn_epsilon):
return '<red = %s, green = %s, blue = %s, trans = %s, filter = %s>' % \
(self.red, self.green, self.blue, self.trans, self.filter)
else:
return '<red = %s, green = %s, blue = %s>' % \
(self.red, self.green, self.blue)
cdef _rawsRGBColor(dmnsn_color sRGB):
cdef Color self = Color.__new__(Color)
self._sRGB = sRGB
self._c = dmnsn_color_from_sRGB(sRGB)
return self
cdef _rawColor(dmnsn_color c):
cdef Color self = Color.__new__(Color)
self._c = c
self._sRGB = dmnsn_color_to_sRGB(c)
return self
Black = _rawColor(dmnsn_black)
White = _rawColor(dmnsn_white)
Clear = _rawColor(dmnsn_clear)
Red = _rawColor(dmnsn_red)
Green = _rawColor(dmnsn_green)
Blue = _rawColor(dmnsn_blue)
Magenta = _rawColor(dmnsn_magenta)
Orange = _rawColor(dmnsn_orange)
Yellow = _rawColor(dmnsn_yellow)
Cyan = _rawColor(dmnsn_cyan)
############
# Canvases #
############
cdef class Canvas:
cdef dmnsn_canvas *_canvas
def __cinit__(self, size_t width, size_t height):
self._canvas = dmnsn_new_canvas(width, height)
def __dealloc__(self):
dmnsn_delete_canvas(self._canvas)
property width:
def __get__(self):
return self._canvas.width
property height:
def __get__(self):
return self._canvas.height
def optimizePNG(self):
if dmnsn_png_optimize_canvas(self._canvas) != 0:
raise OSError(errno, os.strerror(errno))
def optimizeGL(self):
if dmnsn_gl_optimize_canvas(self._canvas) != 0:
raise OSError(errno, os.strerror(errno))
def clear(self, c):
dmnsn_clear_canvas(self._canvas, Color(c)._c)
def writePNG(self, str path not None):
bpath = path.encode('UTF-8')
cdef char *cpath = bpath
cdef FILE *file = fopen(cpath, "wb")
if file == NULL:
raise OSError(errno, os.strerror(errno))
if dmnsn_png_write_canvas(self._canvas, file) != 0:
raise OSError(errno, os.strerror(errno))
def drawGL(self):
if dmnsn_gl_write_canvas(self._canvas) != 0:
raise OSError(errno, os.strerror(errno))
############
# Patterns #
############
cdef class Pattern:
cdef dmnsn_pattern *_pattern
def __cinit__(self):
self._pattern = NULL
def __dealloc__(self):
dmnsn_delete_pattern(self._pattern)
def transform(self, Matrix trans not None):
if self._pattern == NULL:
raise TypeError('attempt to transform base Pattern')
self._pattern.trans = dmnsn_matrix_mul(trans._m, self._pattern.trans)
return self
cdef class Checker(Pattern):
def __init__(self):
self._pattern = dmnsn_new_checker_pattern()
Pattern.__init__(self)
cdef class Gradient(Pattern):
def __init__(self, orientation):
self._pattern = dmnsn_new_gradient_pattern(Vector(orientation)._v)
Pattern.__init__(self)
############
# Pigments #
############
cdef class Pigment:
cdef dmnsn_pigment *_pigment
def __cinit__(self):
self._pigment = NULL
def __init__(self, arg = None):
if arg is not None:
if (isinstance(arg, Pigment)):
self._pigment = (<Pigment>arg)._pigment
DMNSN_INCREF(self._pigment)
else:
self._pigment = dmnsn_new_solid_pigment(Color(arg)._c)
def __dealloc__(self):
dmnsn_delete_pigment(self._pigment)
def transform(self, Matrix trans not None):
if self._pigment == NULL:
raise TypeError('attempt to transform base Pigment')
self._pigment.trans = dmnsn_matrix_mul(trans._m, self._pigment.trans)
return self
cdef _rawPigment(dmnsn_pigment *pigment):
cdef Pigment self = Pigment.__new__(Pigment)
self._pigment = pigment
DMNSN_INCREF(self._pigment)
return self
cdef class ColorMap(Pigment):
def __init__(self, Pattern pattern not None, map, bool sRGB not None = True):
cdef dmnsn_map *color_map = dmnsn_new_color_map()
if hasattr(map, 'items'):
for i, color in map.items():
dmnsn_add_map_entry(color_map, i, &Color(color)._c)
else:
for i, color in enumerate(map):
dmnsn_add_map_entry(color_map, i/len(map), &Color(color)._c)
cdef dmnsn_pigment_map_flags flags
if sRGB:
flags = DMNSN_PIGMENT_MAP_SRGB
else:
flags = DMNSN_PIGMENT_MAP_REGULAR
DMNSN_INCREF(pattern._pattern)
self._pigment = dmnsn_new_color_map_pigment(pattern._pattern, color_map,
flags)
Pigment.__init__(self)
cdef class PigmentMap(Pigment):
def __init__(self, Pattern pattern not None, map, bool sRGB not None = True):
cdef dmnsn_map *pigment_map = dmnsn_new_pigment_map()
cdef dmnsn_pigment *realPigment
if hasattr(map, 'items'):
for i, pigment in map.items():
pigment = Pigment(pigment)
realPigment = (<Pigment>pigment)._pigment
DMNSN_INCREF(realPigment)
dmnsn_add_map_entry(pigment_map, i, &realPigment)
else:
for i, pigment in enumerate(map):
pigment = Pigment(pigment)
realPigment = (<Pigment>pigment)._pigment
DMNSN_INCREF(realPigment)
dmnsn_add_map_entry(pigment_map, i/len(map), &realPigment)
cdef dmnsn_pigment_map_flags flags
if sRGB:
flags = DMNSN_PIGMENT_MAP_SRGB
else:
flags = DMNSN_PIGMENT_MAP_REGULAR
DMNSN_INCREF(pattern._pattern)
self._pigment = dmnsn_new_pigment_map_pigment(pattern._pattern, pigment_map,
flags)
Pigment.__init__(self)
############
# Finishes #
############
cdef class Finish:
cdef dmnsn_finish _finish
def __cinit__(self):
self._finish = dmnsn_new_finish()
def __dealloc__(self):
dmnsn_delete_finish(self._finish)
def __add__(Finish lhs not None, Finish rhs not None):
cdef Finish ret = Finish()
dmnsn_finish_cascade(&lhs._finish, &ret._finish)
dmnsn_finish_cascade(&rhs._finish, &ret._finish) # rhs gets priority
return ret
cdef _rawFinish(dmnsn_finish finish):
cdef Finish self = Finish.__new__(Finish)
self._finish = finish
dmnsn_finish_incref(&self._finish)
return self
cdef class Ambient(Finish):
def __init__(self, color):
self._finish.ambient = dmnsn_new_basic_ambient(Color(color)._c)
cdef class Diffuse(Finish):
def __init__(self, double diffuse):
cdef dmnsn_color gray = dmnsn_color_mul(diffuse, dmnsn_white)
diffuse = dmnsn_color_intensity(dmnsn_color_from_sRGB(gray))
self._finish.diffuse = dmnsn_new_lambertian(diffuse)
cdef class Phong(Finish):
def __init__(self, double strength, double size = 40.0):
self._finish.specular = dmnsn_new_phong(strength, size)
cdef class Reflection(Finish):
def __init__(self, min, max = None, double falloff = 1.0):
if max is None:
max = min
self._finish.reflection = dmnsn_new_basic_reflection(Color(min)._c,
Color(max)._c,
falloff)
############
# Textures #
############
cdef class Texture:
cdef dmnsn_texture *_texture
def __init__(self, pigment = None, Finish finish = None):
self._texture = dmnsn_new_texture()
cdef Pigment realPigment
if pigment is not None:
self.pigment = Pigment(pigment)
if finish is not None:
self.finish = finish
def __dealloc__(self):
dmnsn_delete_texture(self._texture)
property pigment:
def __get__(self):
return _rawPigment(self._texture.pigment)
def __set__(self, Pigment pigment not None):
dmnsn_delete_pigment(self._texture.pigment)
self._texture.pigment = pigment._pigment
DMNSN_INCREF(self._texture.pigment)
property finish:
def __get__(self):
return _rawFinish(self._texture.finish)
def __set__(self, Finish finish not None):
dmnsn_delete_finish(self._texture.finish)
self._texture.finish = finish._finish
dmnsn_finish_incref(&self._texture.finish)
cdef _rawTexture(dmnsn_texture *texture):
cdef Texture self = Texture.__new__(Texture)
self._texture = texture
DMNSN_INCREF(self._texture)
return self
#############
# Interiors #
#############
cdef class Interior:
cdef dmnsn_interior *_interior
def __init__(self, double ior = 1.0):
self._interior = dmnsn_new_interior()
self._interior.ior = ior
def __dealloc__(self):
dmnsn_delete_interior(self._interior)
cdef _rawInterior(dmnsn_interior *interior):
cdef Interior self = Interior.__new__(Interior)
self._interior = interior
DMNSN_INCREF(self._interior)
return self
###########
# Objects #
###########
cdef class Object:
cdef dmnsn_object *_object
def __cinit__(self):
self._object = NULL
def __init__(self, Texture texture = None, Interior interior = None):
if texture is not None:
self._object.texture = texture._texture
DMNSN_INCREF(self._object.texture)
if interior is not None:
self._object.interior = interior._interior
DMNSN_INCREF(self._object.interior)
def __dealloc__(self):
dmnsn_delete_object(self._object)
def transform(self, Matrix trans not None):
if self._object == NULL:
raise TypeError('attempt to transform base Object')
self._object.trans = dmnsn_matrix_mul(trans._m, self._object.trans)
return self
# Transform an object without affecting the texture
cdef _intrinsicTransform(self, Matrix trans):
self._object.trans = dmnsn_matrix_mul(self._object.trans, trans._m)
if self._object.texture != NULL:
self._object.texture.trans = dmnsn_matrix_mul(self._object.texture.trans,
trans.inverse()._m)
cdef class Plane(Object):
def __init__(self, normal, double distance, *args, **kwargs):
self._object = dmnsn_new_plane(Vector(normal)._v)
Object.__init__(self, *args, **kwargs)
self._intrinsicTransform(translate(distance*Vector(normal)))
cdef class Sphere(Object):
def __init__(self, center, double radius, *args, **kwargs):
self._object = dmnsn_new_sphere()
Object.__init__(self, *args, **kwargs)
cdef Matrix trans = translate(Vector(center))
trans *= scale(radius, radius, radius)
self._intrinsicTransform(trans)
cdef class Box(Object):
def __init__(self, min, max, *args, **kwargs):
self._object = dmnsn_new_cube()
Object.__init__(self, *args, **kwargs)
min = Vector(min)
max = Vector(max)
cdef Matrix trans = translate((max + min)/2)
trans *= scale((max - min)/2)
self._intrinsicTransform(trans)
cdef class Cone(Object):
def __init__(self, bottom, double bottomRadius, top, double topRadius,
bool open not None = False, *args, **kwargs):
self._object = dmnsn_new_cone(bottomRadius, topRadius, open)
Object.__init__(self, *args, **kwargs)
# Lift the cone to start at the origin, then scale, rotate, and translate
# properly
cdef Vector dir = Vector(top) - Vector(bottom)
cdef Matrix trans = translate(Y)
trans = scale(1.0, dir.norm()/2, 1.0)*trans
trans = _rawMatrix(dmnsn_alignment_matrix(dmnsn_y, dir._v, dmnsn_x, dmnsn_z))*trans
trans = translate(bottom)*trans
self._intrinsicTransform(trans)
cdef class Cylinder(Cone):
def __init__(self, bottom, top, double radius, bool open not None = False):
Cone.__init__(self,
bottom = bottom, bottomRadius = radius,
top = top, topRadius = radius,
open = open)
cdef class Torus(Object):
def __init__(self, double majorRadius, double minorRadius, *args, **kwargs):
self._object = dmnsn_new_torus(majorRadius, minorRadius)
Object.__init__(self, *args, **kwargs)
cdef class Union(Object):
def __init__(self, objects, *args, **kwargs):
if len(objects) < 2:
raise TypeError('expected a list of two or more Objects')
cdef dmnsn_array *array = dmnsn_new_array(sizeof(dmnsn_object *))
cdef dmnsn_object *o
try:
for obj in objects:
o = (<Object?>obj)._object
DMNSN_INCREF(o)
dmnsn_array_push(array, &o)
self._object = dmnsn_new_csg_union(array)
finally:
dmnsn_delete_array(array)
Object.__init__(self, *args, **kwargs)
cdef class Intersection(Object):
def __init__(self, objects, *args, **kwargs):
if len(objects) < 2:
raise TypeError('expected a list of two or more Objects')
cdef dmnsn_object *o
for obj in objects:
if self._object == NULL:
self._object = (<Object?>obj)._object
DMNSN_INCREF(self._object)
else:
o = (<Object?>obj)._object
DMNSN_INCREF(o)
self._object = dmnsn_new_csg_intersection(self._object, o)
Object.__init__(self, *args, **kwargs)
cdef class Difference(Object):
def __init__(self, objects, *args, **kwargs):
if len(objects) < 2:
raise TypeError('expected a list of two or more Objects')
cdef dmnsn_object *o
for obj in objects:
if self._object == NULL:
self._object = (<Object?>obj)._object
DMNSN_INCREF(self._object)
else:
o = (<Object?>obj)._object
DMNSN_INCREF(o)
self._object = dmnsn_new_csg_difference(self._object, o)
Object.__init__(self, *args, **kwargs)
cdef class Merge(Object):
def __init__(self, objects, *args, **kwargs):
if len(objects) < 2:
raise TypeError('expected a list of two or more Objects')
cdef dmnsn_object *o
for obj in objects:
if self._object == NULL:
self._object = (<Object?>obj)._object
DMNSN_INCREF(self._object)
else:
o = (<Object?>obj)._object
DMNSN_INCREF(o)
self._object = dmnsn_new_csg_merge(self._object, o)
Object.__init__(self, *args, **kwargs)
##########
# Lights #
##########
cdef class Light:
cdef dmnsn_light *_light
def __dealloc__(self):
dmnsn_delete_light(self._light)
cdef class PointLight(Light):
def __init__(self, location, color):
# Take the sRGB component because "color = 0.5*White" should really mean
# a half-intensity white light
self._light = dmnsn_new_point_light(Vector(location)._v, Color(color)._sRGB)
Light.__init__(self)
###########
# Cameras #
###########
cdef class Camera:
cdef dmnsn_camera *_camera
def __cinit__(self):
self._camera = NULL
def __dealloc__(self):
dmnsn_delete_camera(self._camera)
def transform(self, Matrix trans not None):
if self._camera == NULL:
raise TypeError('attempt to transform base Camera')
self._camera.trans = dmnsn_matrix_mul(trans._m, self._camera.trans)
return self
cdef class PerspectiveCamera(Camera):
def __init__(self, location = -Z, lookAt = 0, sky = Y,
angle = dmnsn_degrees(atan(0.5))):
self._camera = dmnsn_new_perspective_camera()
Camera.__init__(self)
# Apply the field of view angle
self.transform(scale(2*tan(dmnsn_radians(angle))*(X + Y) + Z))
cdef Vector dir = Vector(lookAt) - Vector(location)
cdef Vector vsky = Vector(sky)
# Line up the top of the viewport with the sky vector
cdef Matrix alignSky = _rawMatrix(dmnsn_alignment_matrix(dmnsn_y, vsky._v,
dmnsn_z, dmnsn_x))
cdef Vector forward = alignSky*Z
cdef Vector right = alignSky*X
# Line up the look at point with lookAt
self.transform(_rawMatrix(dmnsn_alignment_matrix(forward._v, dir._v,
vsky._v, right._v)))
# Move the camera into position
self.transform(translate(Vector(location)))
###############
# Sky Spheres #
###############
cdef class SkySphere:
cdef dmnsn_sky_sphere *_skySphere
def __init__(self, pigments):
self._skySphere = dmnsn_new_sky_sphere()
cdef Pigment realPigment
for pigment in pigments:
realPigment = Pigment(pigment)
DMNSN_INCREF(realPigment._pigment)
dmnsn_array_push(self._skySphere.pigments, &realPigment._pigment)
def __dealloc__(self):
dmnsn_delete_sky_sphere(self._skySphere)
def transform(self, Matrix trans not None):
self._skySphere.trans = dmnsn_matrix_mul(trans._m, self._skySphere.trans)
return self
##########
# Scenes #
##########
cdef class Scene:
cdef dmnsn_scene *_scene
def __init__(self, Canvas canvas not None, objects, lights,
Camera camera not None):
self._scene = dmnsn_new_scene()
self._scene.canvas = canvas._canvas
DMNSN_INCREF(self._scene.canvas)
cdef dmnsn_object *o
for obj in objects:
o = (<Object?>obj)._object
DMNSN_INCREF(o)
dmnsn_array_push(self._scene.objects, &o)
cdef dmnsn_light *l
for light in lights:
l = (<Light?>light)._light
DMNSN_INCREF(l)
dmnsn_array_push(self._scene.lights, &l)
# Account for image dimensions in the camera
camera._camera.trans = dmnsn_matrix_mul(
camera._camera.trans,
dmnsn_scale_matrix(dmnsn_new_vector(canvas.width/canvas.height, 1.0, 1.0))
)
self._scene.camera = camera._camera
DMNSN_INCREF(self._scene.camera)
property defaultTexture:
def __get__(self):
return _rawTexture(self._scene.default_texture)
def __set__(self, Texture texture not None):
dmnsn_delete_texture(self._scene.default_texture)
self._scene.default_texture = texture._texture
DMNSN_INCREF(self._scene.default_texture)
property defaultInterior:
def __get__(self):
return _rawInterior(self._scene.default_interior)
def __set__(self, Interior interior not None):
dmnsn_delete_interior(self._scene.default_interior)
self._scene.default_interior = interior._interior
DMNSN_INCREF(self._scene.default_interior)
property background:
def __get__(self):
return _rawColor(self._scene.background)
def __set__(self, color):
self._scene.background = Color(color)._c
property skySphere:
def __set__(self, SkySphere skySphere not None):
dmnsn_delete_sky_sphere(self._scene.sky_sphere)
self._scene.sky_sphere = skySphere._skySphere
DMNSN_INCREF(self._scene.sky_sphere)
property adcBailout:
def __get__(self):
return self._scene.adc_bailout
def __set__(self, double bailout):
self._scene.adc_bailout = bailout
property recursionLimit:
def __get__(self):
return self._scene.reclimit
def __set__(self, level):
self._scene.reclimit = level
property nThreads:
def __get__(self):
return self._scene.nthreads
def __set__(self, n):
self._scene.nthreads = n
property boundingTimer:
def __get__(self):
return _rawTimer(self._scene.bounding_timer)
property renderTimer:
def __get__(self):
return _rawTimer(self._scene.render_timer)
def raytrace(self):
# Ensure the default texture is complete
cdef Texture default = Texture(Black)
dmnsn_texture_cascade(default._texture, &self._scene.default_texture)
dmnsn_raytrace_scene(self._scene)
def __dealloc__(self):
dmnsn_delete_scene(self._scene)
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