From 7b09710392d35fb55b52031d447a542d99fc6b4b Mon Sep 17 00:00:00 2001 From: Tavian Barnes Date: Tue, 19 Aug 2014 17:10:03 -0400 Subject: Modularize the libdimension codebase. --- libdimension/dimension/finish.h | 141 ---------------------------------------- 1 file changed, 141 deletions(-) delete mode 100644 libdimension/dimension/finish.h (limited to 'libdimension/dimension/finish.h') diff --git a/libdimension/dimension/finish.h b/libdimension/dimension/finish.h deleted file mode 100644 index d975877..0000000 --- a/libdimension/dimension/finish.h +++ /dev/null @@ -1,141 +0,0 @@ -/************************************************************************* - * Copyright (C) 2009-2014 Tavian Barnes * - * * - * This file is part of The Dimension Library. * - * * - * The Dimension Library is free software; you can redistribute it and/ * - * or modify it under the terms of the GNU Lesser General Public License * - * as published by the Free Software Foundation; either version 3 of the * - * License, or (at your option) any later version. * - * * - * The Dimension Library is distributed in the hope that it will be * - * useful, but WITHOUT ANY WARRANTY; without even the implied warranty * - * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * - * Lesser General Public License for more details. * - * * - * You should have received a copy of the GNU Lesser General Public * - * License along with this program. If not, see * - * . * - *************************************************************************/ - -/** - * @file - * Object finishes. - */ - -/* Ambient component */ - -/** Ambient finish component. */ -typedef struct dmnsn_ambient { - dmnsn_color ambient; /**< Ambient light. */ -} dmnsn_ambient; - -/** Allocate an ambient component. */ -dmnsn_ambient *dmnsn_new_ambient(dmnsn_pool *pool, dmnsn_color ambient); - -/* Diffuse component */ - -typedef struct dmnsn_diffuse dmnsn_diffuse; - -/** - * Diffuse reflection callback. - * @param[in] diffuse The diffuse object itself. - * @param[in] light The color of the light illuminating the object. - * @param[in] color The pigment of the object. - * @param[in] ray The direction of the light source. - * @param[in] normal The normal vector of the surface. - * @return The diffuse reflection component of the object's color. - */ -typedef dmnsn_color dmnsn_diffuse_fn(const dmnsn_diffuse *diffuse, - dmnsn_color light, dmnsn_color color, - dmnsn_vector ray, dmnsn_vector normal); - -/** Diffuse finish component. */ -struct dmnsn_diffuse { - dmnsn_diffuse_fn *diffuse_fn; /**< Diffuse callback. */ -}; - -/** Allocate a dummy diffuse component. */ -dmnsn_diffuse *dmnsn_new_diffuse(dmnsn_pool *pool); -/** Initialize a dmnsn_diffuse field. */ -void dmnsn_init_diffuse(dmnsn_diffuse *diffuse); - -/* Specular component */ - -typedef struct dmnsn_specular dmnsn_specular; - -/** - * Specular highlight callback. - * @param[in] specular The specular object itself. - * @param[in] light The color of the light illuminating the object. - * @param[in] color The pigment of the object. - * @param[in] ray The direction of the light source. - * @param[in] normal The normal vector of the surface. - * @param[in] viewer The direction of the viewer. - * @return The specular reflection component of the object's color. - */ -typedef dmnsn_color dmnsn_specular_fn(const dmnsn_specular *specular, - dmnsn_color light, dmnsn_color color, - dmnsn_vector ray, dmnsn_vector normal, - dmnsn_vector viewer); - -/** Specular finish component. */ -struct dmnsn_specular { - dmnsn_specular_fn *specular_fn; /**< Specular callback. */ -}; - -/** Allocate a dummy specular component. */ -dmnsn_specular *dmnsn_new_specular(dmnsn_pool *pool); -/** Initialize a dmnsn_specular field. */ -void dmnsn_init_specular(dmnsn_specular *specular); - -/* Reflection component */ - -typedef struct dmnsn_reflection dmnsn_reflection; - -/** - * Reflected light callback. - * @param[in] reflection The reflection object itself. - * @param[in] reflect The color of the reflected ray. - * @param[in] color The pigment of the object. - * @param[in] ray The direction of the reflected ray. - * @param[in] normal The normal vector of the surface. - * @return The contribution of the reflected ray to the object's color. - */ -typedef dmnsn_color dmnsn_reflection_fn(const dmnsn_reflection *reflection, - dmnsn_color reflect, dmnsn_color color, - dmnsn_vector ray, dmnsn_vector normal); - -/** The reflection component. */ -struct dmnsn_reflection { - dmnsn_reflection_fn *reflection_fn; /**< Reflection callback. */ -}; - -/** Allocate a dummy reflection component. */ -dmnsn_reflection *dmnsn_new_reflection(dmnsn_pool *pool); -/** Initialize a dmnsn_reflection field. */ -void dmnsn_init_reflection(dmnsn_reflection *reflection); - -/* Entire finishes */ - -/** A finish. */ -typedef struct dmnsn_finish { - dmnsn_ambient *ambient; /**< Ambient component. */ - dmnsn_diffuse *diffuse; /**< Diffuse component. */ - dmnsn_specular *specular; /**< Specular component. */ - dmnsn_reflection *reflection; /**< Reflection component. */ -} dmnsn_finish; - -/** - * Create a new blank finish. - * @return The new finish. - */ -dmnsn_finish dmnsn_new_finish(void); - -/** - * Fill missing finish properties from a default finish. - * @param[in] default_finish The default finish. - * @param[in,out] finish The finish to fill. - */ -void dmnsn_finish_cascade(const dmnsn_finish *default_finish, - dmnsn_finish *finish); -- cgit v1.2.3