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* canvas: Use the pool for the pixels too.Tavian Barnes2014-06-021-6/+3
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* pool: Use relaxed atomic_store() instead of atomic_init().Tavian Barnes2014-06-021-1/+1
| | | | atomic_init() emits an mfence for some reason.
* malloc: Add missing ATOMIC_VAR_INIT().Tavian Barnes2014-06-021-2/+2
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* Use C11 atomics.Tavian Barnes2014-06-022-17/+16
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* bench: Run the future benchmark last becuase it's the slowest.Tavian Barnes2014-05-311-2/+2
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* refcount: Remove.Tavian Barnes2014-05-317-160/+0
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* object: Use pool.Tavian Barnes2014-05-3116-158/+120
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* texture: Use pool.Tavian Barnes2014-05-315-48/+19
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* finish: Use pool.Tavian Barnes2014-05-318-184/+48
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* pigment: Use pool.Tavian Barnes2014-05-3111-144/+66
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* scene: Put the light array on the pool.Tavian Barnes2014-05-311-3/+3
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* array: Allow arrays to be allocated from pools.Tavian Barnes2014-05-313-5/+79
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* array: Add DMNSN_NEW_ARRAY macro.Tavian Barnes2014-05-3111-19/+26
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* scene: Get rid of dmnsn_delete_scene().Tavian Barnes2014-05-303-45/+29
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* map: Use pool.Tavian Barnes2014-05-305-35/+28
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* pattern: Use pool.Tavian Barnes2014-05-308-64/+27
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* interior: Use pool.Tavian Barnes2014-05-305-30/+10
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* light: Use pool.Tavian Barnes2014-05-306-46/+14
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* camera: Use pool.Tavian Barnes2014-05-306-42/+12
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* canvas: Use pool.Tavian Barnes2014-05-3013-121/+112
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* pool: Separate dmnsn_palloc and dmnsn_palloc_tidy() APIs.Tavian Barnes2014-05-303-12/+35
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* scene: Use pool.Tavian Barnes2014-05-303-8/+10
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* pool: Rename pool_alloc to palloc.Tavian Barnes2014-05-303-9/+9
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* pool: Add memory pool API.Tavian Barnes2014-05-306-2/+279
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* finish: Remove ->ptr fields.Tavian Barnes2014-05-275-89/+128
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* interior: Kill ->ptr field.Tavian Barnes2014-05-272-10/+5
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* pattern: Kill ->ptr field.Tavian Barnes2014-05-273-23/+47
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* pigment: Kill ->ptr field.Tavian Barnes2014-05-274-48/+81
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* light: Get rid of ->ptr field.Tavian Barnes2014-05-265-33/+49
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* camera: Kill the ->ptr field.Tavian Barnes2014-05-263-14/+33
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* Coding style fixes.Tavian Barnes2014-05-266-58/+69
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* object: Get rid of void *ptr field.Tavian Barnes2014-05-267-156/+191
| | | | | | Instead, allow dmnsn_object to be embedded in a larger struct. This gives a consistent 1% speed boost.
* triangle: Make intersections simpler and faster with a change of basis.Tavian Barnes2014-05-221-15/+22
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* geometry: Add a matrix constructor from column vectors.Tavian Barnes2014-05-221-0/+11
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* bench: Add a triangle intersection benchmark.Tavian Barnes2014-05-222-2/+70
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* geometry.h: Fix copy-pasta.Tavian Barnes2014-05-221-2/+2
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* threads.h: Add missing newline.Tavian Barnes2014-05-091-0/+1
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* png: Fix a trivial bug found by the last commit.Tavian Barnes2014-05-061-1/+1
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* malloc: New DMNSN_MALLOC() macro to save a sizeof().Tavian Barnes2014-05-0629-69/+70
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* canvas.c: Fix whitespace.Tavian Barnes2014-05-011-1/+1
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* gl: Make drawing faster by using a better pixel format.Tavian Barnes2014-04-278-43/+100
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* canvas: Avoid copying entire dmnsn_canvas_optimizer structs.Tavian Barnes2014-04-264-23/+19
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* future: Add to benchmark.Tavian Barnes2014-04-262-30/+83
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* future.c: Don't let people join futures while they're paused.Tavian Barnes2014-04-261-0/+2
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* future: Add a dmnsn_future_is_done() function.Tavian Barnes2014-04-265-9/+30
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* future: Add a race-free way to examine a partial computation.Tavian Barnes2014-04-239-35/+202
| | | | | | This allows safe OpenGL previews, for example. dmnsn_future* learned the dmnsn_future_{pause,resume}() functions which cause all worker threads to block. render.test now survives Helgrind with no errors.
* compiler.h: Fix extra semicolon in macro.Tavian Barnes2014-04-231-2/+2
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* threads.h: Fix some internal documentation.Tavian Barnes2014-04-231-5/+5
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* Rename future-impl.h to future-internal.h.Tavian Barnes2014-04-233-3/+3
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* Don't check for NULL in DMNSN_INCREF().Tavian Barnes2014-04-102-13/+5
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