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* Don't use an anonymous union in prtree.c.Tavian Barnes2010-06-061-25/+25
* New bounding box special constructors.Tavian Barnes2010-06-065-31/+37
* New dmnsn_prtree_inside() function, rename dmnsn_prtree_search().Tavian Barnes2010-06-064-16/+55
* Add children to dmnsn_objects, which enables splitting unions.Tavian Barnes2010-06-055-62/+68
* Rename `precompute' to `init'.Tavian Barnes2010-06-046-34/+34
* Use precompute callback for CSG objects.Tavian Barnes2010-06-041-76/+123
* Add refcounts to textures and interiors.Tavian Barnes2010-06-034-11/+31
* Add precompute callback to objects.Tavian Barnes2010-05-312-4/+12
* Precompute objects in dmnsn_raytrace_scene() rather than dmnsn_new_prtree().Tavian Barnes2010-05-303-11/+8
* Slight prtree search optimization.Tavian Barnes2010-05-291-5/+5
* Clean up sphere intersection code a bit.Tavian Barnes2010-05-251-6/+6
* Fix memory handling in dmnsn_new_thread().Tavian Barnes2010-05-211-1/+2
* Store the bounding boxes of child PR-tree nodes in the parent.Tavian Barnes2010-05-202-60/+67
* New dmnsn_vector_element() function.Tavian Barnes2010-05-181-0/+25
* Add a pkg-config file to libdimension.Tavian Barnes2010-05-132-0/+14
* Don't attempt to use profile data for profiling build.Tavian Barnes2010-05-131-1/+1
* Fix some copyright dates.Tavian Barnes2010-05-1036-36/+36
* Write some more docs, and fix a couple things noticed while writing them.Tavian Barnes2010-05-104-7/+7
* New dmnsn_new_thread() function.Tavian Barnes2010-05-096-174/+228
* Clean up some unused variables.Tavian Barnes2010-05-092-4/+1
* New DMNSN_ARRAY_FOREACH() macro, faster than iterating with dmnsn_array_get().Tavian Barnes2010-05-087-53/+48
* Handle degenerate cases in ray/box intersections.Tavian Barnes2010-05-082-1/+19
* Fix argument to malloc().Tavian Barnes2010-05-071-1/+1
* Don't store unbounded objects (planes, etc.) in the PR-tree.Tavian Barnes2010-05-072-24/+94
* New dmnsn_array_from_list() function.Tavian Barnes2010-05-072-7/+24
* Use C99 for loop initializers.Tavian Barnes2010-05-0512-99/+78
* Optimize ray-AABB intersection tests a bit.Tavian Barnes2010-05-051-51/+29
* Make dmnsn_new_prtree() handle empty scenes.Tavian Barnes2010-05-051-0/+6
* Replace BVSTs with priority R-trees.Tavian Barnes2010-05-056-446/+606
* Optimize cube intersection function a bit.Tavian Barnes2010-05-041-59/+82
* Add dmnsn_{min,max}() inlines.Tavian Barnes2010-05-041-0/+14
* Remove debugging code from dmnsn_list_sort().Tavian Barnes2010-05-031-8/+2
* Fix list sorting.Tavian Barnes2010-05-012-9/+25
* Implement list sorting.Tavian Barnes2010-04-302-18/+109
* Use dmnsn_assert() for array and list range checks.Tavian Barnes2010-04-304-38/+19
* Add a generic list type.Tavian Barnes2010-04-305-2/+244
* Fix some includes.Tavian Barnes2010-04-2719-2/+19
* Fix some spurious includes.Tavian Barnes2010-04-272-4/+3
* Rename dmnsn_matrix_*_mul() to dmnsn_transform_*().Tavian Barnes2010-04-1710-38/+38
* Don't render transparent shadows with transparency off.Tavian Barnes2010-04-171-1/+2
* Fix canvas_pigments with negative coordinates.Tavian Barnes2010-04-151-7/+4
* Add plane object.Tavian Barnes2010-04-153-0/+87
* Support infinitely large bounding boxes.Tavian Barnes2010-04-152-10/+17
* Add transformations to textures and pigments.Tavian Barnes2010-04-159-131/+149
* New canvas pigment (image map).Tavian Barnes2010-04-133-0/+61
* Remove a bunch of errno.h includes.Tavian Barnes2010-04-1319-19/+0
* Fix low-quality renders.Tavian Barnes2010-04-111-0/+2
* Get rid of some duplication in csg.c, and fix missed add of dmnsn_epsilon.Tavian Barnes2010-04-111-163/+23
* Don't use dynamic memory for dmnsn_intersection's.Tavian Barnes2010-04-078-234/+224
* Calculate CSG bounding boxes more accurately.Tavian Barnes2010-04-071-9/+3