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* texture: Use pool.Tavian Barnes2014-05-311-12/+8
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* finish: Use pool.Tavian Barnes2014-05-311-9/+6
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* pigment: Use pool.Tavian Barnes2014-05-311-34/+31
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* array: Add DMNSN_NEW_ARRAY macro.Tavian Barnes2014-05-312-5/+5
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* scene: Get rid of dmnsn_delete_scene().Tavian Barnes2014-05-301-22/+14
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* map: Use pool.Tavian Barnes2014-05-301-4/+4
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* pattern: Use pool.Tavian Barnes2014-05-301-10/+9
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* interior: Use pool.Tavian Barnes2014-05-301-5/+5
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* light: Use pool.Tavian Barnes2014-05-301-2/+3
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* camera: Use pool.Tavian Barnes2014-05-301-3/+3
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* canvas: Use pool.Tavian Barnes2014-05-303-44/+48
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* pool: Separate dmnsn_palloc and dmnsn_palloc_tidy() APIs.Tavian Barnes2014-05-301-4/+4
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* scene: Use pool.Tavian Barnes2014-05-301-3/+5
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* pool: Rename pool_alloc to palloc.Tavian Barnes2014-05-301-6/+6
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* pool: Add memory pool API.Tavian Barnes2014-05-302-1/+92
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* malloc: New DMNSN_MALLOC() macro to save a sizeof().Tavian Barnes2014-05-062-4/+4
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* future: Add a dmnsn_future_is_done() function.Tavian Barnes2014-04-261-1/+1
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* future: Add a race-free way to examine a partial computation.Tavian Barnes2014-04-231-7/+10
| | | | | | This allows safe OpenGL previews, for example. dmnsn_future* learned the dmnsn_future_{pause,resume}() functions which cause all worker threads to block. render.test now survives Helgrind with no errors.
* Fix some warnings found by higher warning levels than -Wall.Tavian Barnes2014-03-011-2/+2
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* Fix a bug in cubic polynomial solver, and add more tests.Tavian Barnes2014-02-031-32/+160
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* Use strerror_r if available instead of sys_errlist.Tavian Barnes2014-02-034-7/+13
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* prtree: Sort large workloads in parallel.Tavian Barnes2014-02-011-0/+1
| | | | Performance benefit is around 33% for more than 1000 objects.
* Fix the polynomial solver when the bounds are exact.Tavian Barnes2012-12-211-0/+24
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* Add some basic reference counting tests.Tavian Barnes2012-12-192-0/+76
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* Add more dictionary tests.Tavian Barnes2012-12-191-5/+44
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* Add some unit tests for dictionaries.Tavian Barnes2012-12-192-0/+97
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* Don't print a memory leak message on failed tests.Tavian Barnes2012-12-181-1/+8
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* Improve the unit test macro API a bit.Tavian Barnes2012-12-183-38/+105
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* Convert the polynomial tests to the new testing framework.Tavian Barnes2012-12-184-35/+164
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* Allow other BVH implementations to be used.Tavian Barnes2012-12-171-4/+5
| | | | | dmnsn_bvh is now a generic API, which could potentially support octrees, etc, in addition to PR-trees.
* Replace INCLUDES with AM_CFLAGS.Tavian Barnes2012-12-161-1/+2
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* Add custom fatal error handler test.Tavian Barnes2012-01-012-0/+41
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* Make triangles smooth.Tavian Barnes2011-12-171-1/+1
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* Re-think colors.Tavian Barnes2011-12-142-24/+35
| | | | | | | | | Color is a property of light, and thus doesn't include information about transparency. But canvas pixels and object pigments represent a color and a degree of transparency. The new type dmnsn_tcolor/ TColor encapsulates that information. Also, fix the transparent shadow implementation.
* Be more consistent about using sRGB in the client.Tavian Barnes2011-11-281-9/+7
| | | | Also, expose the sRGB C and C^-1 functions.
* Use Rouillier and Zimmerman's version of the Uspensky algorithm.Tavian Barnes2011-10-311-8/+8
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* Make API more consistent.Tavian Barnes2011-10-303-9/+9
| | | | Object methods should be dmnsn_<object>_<fn>().
* Rename progress objects to future objects.Tavian Barnes2011-10-192-4/+4
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* Add ImageMaps to Python module.Tavian Barnes2011-09-182-1/+23
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* Use a more interesting pattern than "blue" for canvas import/export tests.Tavian Barnes2011-08-295-6/+68
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* Use DMNSN_INTERNAL for prtree functions.Tavian Barnes2011-08-251-2/+3
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* Rename dimension-impl.h to dimension-internal.hTavian Barnes2011-08-251-1/+1
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* Replace sky_spheres with a single background pigment.Tavian Barnes2011-08-211-8/+3
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* Handle reflection correctly in the client.Tavian Barnes2011-08-181-4/+2
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* Wrap pthread API to reduce duplicated error tests.Tavian Barnes2011-08-021-1/+1
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* Remove color_maps.Tavian Barnes2011-07-281-49/+89
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* Implement triangles.Tavian Barnes2011-07-131-0/+33
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* Clean up tests a bit.Tavian Barnes2011-07-131-10/+12
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* Use a default diffuse amount of 0.7.Tavian Barnes2011-06-171-1/+1
| | | | | POV-Ray's default of 0.6 was added to a 0.1 ambient. But when you do the sRGB correctly, 0.6 + 0.1 ~= 0.6.
* Use propper extensions for tests.Tavian Barnes2011-06-141-12/+12
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