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* texture: Use pool.Tavian Barnes2014-05-311-11/+4
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* finish: Use pool.Tavian Barnes2014-05-312-64/+18
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* pigment: Use pool.Tavian Barnes2014-05-313-28/+12
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* array: Allow arrays to be allocated from pools.Tavian Barnes2014-05-311-5/+45
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* array: Add DMNSN_NEW_ARRAY macro.Tavian Barnes2014-05-311-1/+8
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* scene: Get rid of dmnsn_delete_scene().Tavian Barnes2014-05-301-6/+0
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* map: Use pool.Tavian Barnes2014-05-302-10/+6
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* pattern: Use pool.Tavian Barnes2014-05-302-21/+10
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* interior: Use pool.Tavian Barnes2014-05-301-9/+2
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* light: Use pool.Tavian Barnes2014-05-302-20/+7
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* camera: Use pool.Tavian Barnes2014-05-302-18/+5
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* canvas: Use pool.Tavian Barnes2014-05-303-33/+26
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* pool: Separate dmnsn_palloc and dmnsn_palloc_tidy() APIs.Tavian Barnes2014-05-301-3/+20
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* scene: Use pool.Tavian Barnes2014-05-301-2/+3
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* pool: Rename pool_alloc to palloc.Tavian Barnes2014-05-301-2/+2
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* pool: Add memory pool API.Tavian Barnes2014-05-301-0/+60
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* finish: Remove ->ptr fields.Tavian Barnes2014-05-271-23/+36
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* interior: Kill ->ptr field.Tavian Barnes2014-05-271-5/+4
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* pattern: Kill ->ptr field.Tavian Barnes2014-05-271-4/+14
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* pigment: Kill ->ptr field.Tavian Barnes2014-05-271-7/+16
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* light: Get rid of ->ptr field.Tavian Barnes2014-05-263-7/+16
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* camera: Kill the ->ptr field.Tavian Barnes2014-05-261-5/+15
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* Coding style fixes.Tavian Barnes2014-05-261-1/+1
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* object: Get rid of void *ptr field.Tavian Barnes2014-05-261-4/+14
| | | | | | Instead, allow dmnsn_object to be embedded in a larger struct. This gives a consistent 1% speed boost.
* geometry: Add a matrix constructor from column vectors.Tavian Barnes2014-05-221-0/+11
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* geometry.h: Fix copy-pasta.Tavian Barnes2014-05-221-2/+2
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* malloc: New DMNSN_MALLOC() macro to save a sizeof().Tavian Barnes2014-05-061-1/+9
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* gl: Make drawing faster by using a better pixel format.Tavian Barnes2014-04-271-0/+11
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* canvas: Avoid copying entire dmnsn_canvas_optimizer structs.Tavian Barnes2014-04-261-12/+8
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* future: Add a dmnsn_future_is_done() function.Tavian Barnes2014-04-261-0/+7
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* future: Add a race-free way to examine a partial computation.Tavian Barnes2014-04-231-1/+14
| | | | | | This allows safe OpenGL previews, for example. dmnsn_future* learned the dmnsn_future_{pause,resume}() functions which cause all worker threads to block. render.test now survives Helgrind with no errors.
* compiler.h: Fix extra semicolon in macro.Tavian Barnes2014-04-231-2/+2
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* Don't check for NULL in DMNSN_INCREF().Tavian Barnes2014-04-101-8/+1
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* Fix comment on dmnsn_sRGB_inverse_gamma().Tavian Barnes2014-04-101-3/+3
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* Add some unit tests for dictionaries.Tavian Barnes2012-12-191-1/+1
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* Make dmnsn_clear actually clear.Tavian Barnes2012-08-211-1/+1
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* Add debugging tests for NaN values.Tavian Barnes2012-02-064-0/+54
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* Print a backtrace on both warnings and errors.Tavian Barnes2012-01-011-2/+2
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* Use macros to initialize refcounts.Tavian Barnes2011-12-241-3/+3
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* Add dmnsn_tcolor printf macros.Tavian Barnes2011-12-171-0/+5
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* Make triangles smooth.Tavian Barnes2011-12-171-4/+18
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* Make refcount declarations uniform.Tavian Barnes2011-12-1510-29/+24
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* Re-think colors.Tavian Barnes2011-12-147-97/+249
| | | | | | | | | Color is a property of light, and thus doesn't include information about transparency. But canvas pixels and object pigments represent a color and a degree of transparency. The new type dmnsn_tcolor/ TColor encapsulates that information. Also, fix the transparent shadow implementation.
* Rename raytrace.{c,h} to ray_trace.{c,h}.Tavian Barnes2011-12-051-0/+0
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* Be more consistent about using sRGB in the client.Tavian Barnes2011-11-281-2/+7
| | | | Also, expose the sRGB C and C^-1 functions.
* Fix up malloc.h documentation.Tavian Barnes2011-11-191-1/+1
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* Get rid of dmnsn_vector_element().Tavian Barnes2011-11-171-33/+0
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* Add a dmnsn_unreachable() macro.Tavian Barnes2011-11-162-7/+24
| | | | Also rename inline.h to compiler.h.
* Get rid of DMNSN_ARRAY_FOREACH_REVERSE.Tavian Barnes2011-11-131-11/+0
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* Get rid of dmnsn_color_is_black().Tavian Barnes2011-11-071-10/+0
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