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* Move some headers around and make new ones.Tavian Barnes2015-10-253-74/+129
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* geometry: New dmnsn_clamp() function.Tavian Barnes2014-08-153-5/+12
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* color: Rename saturate to clamp.Tavian Barnes2014-08-152-5/+5
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* geometry: Fix a comment.Tavian Barnes2014-08-101-1/+1
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* Fix some warnings found by clang.Tavian Barnes2014-06-242-24/+89
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* canvas: Kill optimizers' ->ptr field.Tavian Barnes2014-06-193-12/+19
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* Documentation fixes.Tavian Barnes2014-06-121-1/+1
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* Add a C89 compliance test for the headers.Tavian Barnes2014-06-1222-305/+353
| | | | | Technically we still require a couple things from C99 like "bool", but it works with -std=c89 under gcc.
* Add a C99 conformance test for the headers.Tavian Barnes2014-06-1222-298/+293
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* Use DMNSN_DEBUG macro instead of NDEBUG.Tavian Barnes2014-06-121-7/+7
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* geometry: Faster AABB transformations.Tavian Barnes2014-06-121-0/+7
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* objects: Implement smooth triangle fans.Tavian Barnes2014-06-081-2/+11
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* objects: Implement triangle fans.Tavian Barnes2014-06-071-1/+13
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* objects: Refactor how bounding and initialization work.Tavian Barnes2014-06-072-20/+70
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* objects: Use a vtable to shrink object structs.Tavian Barnes2014-06-061-7/+12
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* object: Kill pool parameter to dmnsn_init_object().Tavian Barnes2014-06-061-2/+1
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* csg: Avoid copying the child array for unions.Tavian Barnes2014-06-041-1/+1
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* triangles: Better API.Tavian Barnes2014-06-041-17/+7
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* refcount: Remove.Tavian Barnes2014-05-311-36/+0
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* object: Use pool.Tavian Barnes2014-05-313-32/+30
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* texture: Use pool.Tavian Barnes2014-05-311-11/+4
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* finish: Use pool.Tavian Barnes2014-05-312-64/+18
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* pigment: Use pool.Tavian Barnes2014-05-313-28/+12
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* array: Allow arrays to be allocated from pools.Tavian Barnes2014-05-311-5/+45
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* array: Add DMNSN_NEW_ARRAY macro.Tavian Barnes2014-05-311-1/+8
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* scene: Get rid of dmnsn_delete_scene().Tavian Barnes2014-05-301-6/+0
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* map: Use pool.Tavian Barnes2014-05-302-10/+6
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* pattern: Use pool.Tavian Barnes2014-05-302-21/+10
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* interior: Use pool.Tavian Barnes2014-05-301-9/+2
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* light: Use pool.Tavian Barnes2014-05-302-20/+7
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* camera: Use pool.Tavian Barnes2014-05-302-18/+5
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* canvas: Use pool.Tavian Barnes2014-05-303-33/+26
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* pool: Separate dmnsn_palloc and dmnsn_palloc_tidy() APIs.Tavian Barnes2014-05-301-3/+20
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* scene: Use pool.Tavian Barnes2014-05-301-2/+3
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* pool: Rename pool_alloc to palloc.Tavian Barnes2014-05-301-2/+2
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* pool: Add memory pool API.Tavian Barnes2014-05-301-0/+60
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* finish: Remove ->ptr fields.Tavian Barnes2014-05-271-23/+36
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* interior: Kill ->ptr field.Tavian Barnes2014-05-271-5/+4
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* pattern: Kill ->ptr field.Tavian Barnes2014-05-271-4/+14
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* pigment: Kill ->ptr field.Tavian Barnes2014-05-271-7/+16
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* light: Get rid of ->ptr field.Tavian Barnes2014-05-263-7/+16
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* camera: Kill the ->ptr field.Tavian Barnes2014-05-261-5/+15
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* Coding style fixes.Tavian Barnes2014-05-261-1/+1
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* object: Get rid of void *ptr field.Tavian Barnes2014-05-261-4/+14
| | | | | | Instead, allow dmnsn_object to be embedded in a larger struct. This gives a consistent 1% speed boost.
* geometry: Add a matrix constructor from column vectors.Tavian Barnes2014-05-221-0/+11
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* geometry.h: Fix copy-pasta.Tavian Barnes2014-05-221-2/+2
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* malloc: New DMNSN_MALLOC() macro to save a sizeof().Tavian Barnes2014-05-061-1/+9
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* gl: Make drawing faster by using a better pixel format.Tavian Barnes2014-04-271-0/+11
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* canvas: Avoid copying entire dmnsn_canvas_optimizer structs.Tavian Barnes2014-04-261-12/+8
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* future: Add a dmnsn_future_is_done() function.Tavian Barnes2014-04-261-0/+7
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