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* Use // comments when possible.Tavian Barnes2014-06-071-2/+2
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* objects: Refactor how bounding and initialization work.Tavian Barnes2014-06-071-1/+1
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* triangles: Don't forget to transform normals.Tavian Barnes2014-06-041-1/+1
| | | | This fixes the artifacts seen when rendering meshes.
* triangles: Better API.Tavian Barnes2014-06-041-4/+4
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* object: Use pool.Tavian Barnes2014-05-311-3/+6
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* bench: Add a triangle intersection benchmark.Tavian Barnes2014-05-221-0/+65