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* Don't ignore core dumps.Tavian Barnes2014-06-261-4/+0
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* prtree: Clean up some construction code.Tavian Barnes2014-06-251-54/+43
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* Fix some warnings found by clang.Tavian Barnes2014-06-248-47/+163
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* Update to latest ax_pthread.m4.Tavian Barnes2014-06-241-30/+60
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* pool: Use separate blocks for non-tidy allocations.Tavian Barnes2014-06-192-35/+84
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* Kill dmnsn_free_fn.Tavian Barnes2014-06-191-6/+0
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* canvas: Kill optimizers' ->ptr field.Tavian Barnes2014-06-1915-87/+95
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* geometry: Clean up dmnsn_transform_bounding_box() a bit.Tavian Barnes2014-06-141-19/+10
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* Documentation fixes.Tavian Barnes2014-06-122-2/+5
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* Add a C89 compliance test for the headers.Tavian Barnes2014-06-1226-325/+396
| | | | | Technically we still require a couple things from C99 like "bool", but it works with -std=c89 under gcc.
* Add a C99 conformance test for the headers.Tavian Barnes2014-06-1231-321/+353
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* Use DMNSN_DEBUG macro instead of NDEBUG.Tavian Barnes2014-06-124-15/+17
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* geometry: Faster AABB transformations.Tavian Barnes2014-06-123-42/+55
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* sphere: Remove debugging printf.Tavian Barnes2014-06-111-1/+0
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* sphere: Simplify bounding box calculation.Tavian Barnes2014-06-081-58/+27
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* objects: Implement smooth triangle fans.Tavian Barnes2014-06-085-55/+239
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* sphere: Use tightest possible bounding boxes.Tavian Barnes2014-06-073-6/+136
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* error: Use atomics instead of mutexes.Tavian Barnes2014-06-073-49/+14
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* Use // comments when possible.Tavian Barnes2014-06-0770-762/+727
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* triangle_fan: Remove dead store to bounding box.Tavian Barnes2014-06-071-2/+0
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* objects: Implement triangle fans.Tavian Barnes2014-06-076-3/+239
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* objects: Refactor how bounding and initialization work.Tavian Barnes2014-06-0714-112/+233
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* objects: Use a vtable to shrink object structs.Tavian Barnes2014-06-069-74/+123
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* object: Kill pool parameter to dmnsn_init_object().Tavian Barnes2014-06-067-10/+9
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* csg: Avoid copying the child array for unions.Tavian Barnes2014-06-046-24/+14
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* object: Don't give every object a child array.Tavian Barnes2014-06-042-13/+19
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* triangles: Use a different implementation for flat and smooth triangles.Tavian Barnes2014-06-041-37/+67
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* triangles: Don't forget to transform normals.Tavian Barnes2014-06-042-15/+17
| | | | This fixes the artifacts seen when rendering meshes.
* triangles: Better API.Tavian Barnes2014-06-046-61/+53
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* canvas: Use the pool for the pixels too.Tavian Barnes2014-06-021-6/+3
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* pool: Use relaxed atomic_store() instead of atomic_init().Tavian Barnes2014-06-021-1/+1
| | | | atomic_init() emits an mfence for some reason.
* malloc: Add missing ATOMIC_VAR_INIT().Tavian Barnes2014-06-021-2/+2
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* Use C11 atomics.Tavian Barnes2014-06-023-19/+18
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* bench: Run the future benchmark last becuase it's the slowest.Tavian Barnes2014-05-311-2/+2
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* refcount: Remove.Tavian Barnes2014-05-317-160/+0
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* object: Use pool.Tavian Barnes2014-05-3118-206/+151
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* texture: Use pool.Tavian Barnes2014-05-317-61/+22
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* finish: Use pool.Tavian Barnes2014-05-3110-207/+59
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* pigment: Use pool.Tavian Barnes2014-05-3113-166/+73
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* scene: Put the light array on the pool.Tavian Barnes2014-05-311-3/+3
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* array: Allow arrays to be allocated from pools.Tavian Barnes2014-05-313-5/+79
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* array: Add DMNSN_NEW_ARRAY macro.Tavian Barnes2014-05-3111-19/+26
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* scene: Get rid of dmnsn_delete_scene().Tavian Barnes2014-05-305-49/+29
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* map: Use pool.Tavian Barnes2014-05-307-39/+30
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* pattern: Use pool.Tavian Barnes2014-05-3010-75/+34
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* interior: Use pool.Tavian Barnes2014-05-307-40/+12
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* light: Use pool.Tavian Barnes2014-05-308-54/+17
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* camera: Use pool.Tavian Barnes2014-05-308-51/+15
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* canvas: Use pool.Tavian Barnes2014-05-3015-130/+117
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* pool: Separate dmnsn_palloc and dmnsn_palloc_tidy() APIs.Tavian Barnes2014-05-303-12/+35
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