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dimension.git
android
faster-futures
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physics
teapot
A high-performance photo-realistic 3-D renderer
Tavian Barnes <tavianator@tavianator.com>
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Commit message (
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Author
Age
Files
Lines
*
Fix lexing error handling.
Tavian Barnes
2010-01-29
2
-3
/
+5
*
Split grammar.y to allow code re-use.
Tavian Barnes
2010-01-29
9
-1419
/
+1520
*
Begin middle-tier lexer.
Tavian Barnes
2010-01-29
5
-11
/
+48
*
Don't pollute global namespace with grammar.h.
Tavian Barnes
2010-01-28
1
-1
/
+10
*
Fix up license blurbs and copyright year.
Tavian Barnes
2010-01-27
94
-108
/
+108
*
Update the docs a bit.
Tavian Barnes
2010-01-19
1
-81
/
+248
*
Silence some compiler warnings in flex-generated code.
Tavian Barnes
2010-01-19
1
-0
/
+5
*
Check for empty array in dmnsn_array_pop().
Tavian Barnes
2010-01-18
1
-0
/
+5
*
Add proper range checks to dmnsn_array_insert() and _remove().
Tavian Barnes
2010-01-18
1
-4
/
+11
*
Don't use __FILE__ as a fallback for DMNSN_FUNC.
Tavian Barnes
2010-01-18
1
-1
/
+1
*
Use standard C for texture callback macros.
Tavian Barnes
2010-01-18
1
-28
/
+25
*
Add a C++ test.
Tavian Barnes
2010-01-17
3
-1
/
+38
*
Make quality flags work in C++.
Tavian Barnes
2010-01-17
1
-2
/
+4
*
Missed some kD splay tree references.
Tavian Barnes
2010-01-17
1
-6
/
+6
*
Rename kD splay trees to Bounding Volume Splay Trees.
Tavian Barnes
2010-01-15
9
-144
/
+138
*
Don't convert to Lab on every dmnsn_add_color().
Tavian Barnes
2010-01-14
1
-4
/
+10
*
Some color handling fixes.
Tavian Barnes
2010-01-14
1
-6
/
+9
*
Don't reflect transparent colors.
Tavian Barnes
2010-01-14
1
-0
/
+2
*
Remove useless `static' from enum.
Tavian Barnes
2010-01-14
1
-1
/
+2
*
Finally proper translucency semantics.
Tavian Barnes
2010-01-14
3
-45
/
+51
*
Fix rgb, rgbf, etc. color specifiers.
Tavian Barnes
2010-01-14
1
-4
/
+33
*
Collapse some repeated work in raytracing.
Tavian Barnes
2010-01-14
1
-18
/
+18
*
Match POV-Ray's default trace limit of 5.
Tavian Barnes
2010-01-14
1
-1
/
+1
*
New --threads cmdline option.
Tavian Barnes
2010-01-14
1
-7
/
+27
*
Make number of raytracing worker threads configurable.
Tavian Barnes
2010-01-14
3
-12
/
+18
*
Match POV-Ray transparency semantics a bit better.
Tavian Barnes
2010-01-14
1
-2
/
+1
*
Support reflective finishes.
Tavian Barnes
2010-01-14
6
-8
/
+117
*
Begin parsing finishes.
Tavian Barnes
2010-01-14
6
-13
/
+171
*
Make internal raytracing API more consistent.
Tavian Barnes
2010-01-13
1
-22
/
+21
*
New use dmnsn_color_gradient() for weighted reflections.
Tavian Barnes
2010-01-13
3
-33
/
+21
*
Add reflection to test scene.
Tavian Barnes
2010-01-13
1
-0
/
+2
*
Fold repeated dmnsn_line_point() calls.
Tavian Barnes
2010-01-13
1
-19
/
+11
*
Implement proper texture overloading.
Tavian Barnes
2010-01-13
1
-71
/
+48
*
Clean up internal raytracing API a bit.
Tavian Barnes
2010-01-13
3
-13
/
+20
*
Split finish_fn into diffuse_fn and specular_fn.
Tavian Barnes
2010-01-13
6
-40
/
+76
*
Implement reflection.
Tavian Barnes
2010-01-09
11
-64
/
+261
*
Calculate transformed surface normals correctly.
Tavian Barnes
2010-01-09
1
-3
/
+9
*
Clamp negative values in phong shading.
Tavian Barnes
2010-01-09
1
-1
/
+6
*
Make recursion limit a scene parameter.
Tavian Barnes
2010-01-08
3
-18
/
+22
*
Modularize translucency.
Tavian Barnes
2010-01-08
1
-28
/
+32
*
Kill DMNSN_RENDER_OBJECTS.
Tavian Barnes
2010-01-08
2
-6
/
+5
*
Make build system more bourne-compatible.
Tavian Barnes
2010-01-07
2
-2
/
+7
*
Clean up internal raytracing API a bit.
Tavian Barnes
2010-01-07
1
-60
/
+74
*
Limit recursion depth in raytracing.
Tavian Barnes
2010-01-06
1
-9
/
+20
*
Make quality settings into flags.
Tavian Barnes
2010-01-06
2
-14
/
+14
*
Split up objects, finishes, pigments, lights, cameras, etc.
Tavian Barnes
2010-01-06
10
-182
/
+278
*
Clean up finish combination allocation semantics.
tavianator
2009-12-27
3
-56
/
+40
*
Separate finishes into single-purpose finishes.
Tavian Barnes
2009-12-23
7
-39
/
+218
*
Clean up parser, and make it GLR.
Tavian Barnes
2009-12-21
5
-82
/
+64
*
Differentiate between colors and vectors in the AST.
Tavian Barnes
2009-12-21
5
-17
/
+110
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