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Diffstat (limited to 'libdimension/dimension/model/finish.h')
-rw-r--r-- | libdimension/dimension/model/finish.h | 141 |
1 files changed, 141 insertions, 0 deletions
diff --git a/libdimension/dimension/model/finish.h b/libdimension/dimension/model/finish.h new file mode 100644 index 0000000..d975877 --- /dev/null +++ b/libdimension/dimension/model/finish.h @@ -0,0 +1,141 @@ +/************************************************************************* + * Copyright (C) 2009-2014 Tavian Barnes <tavianator@tavianator.com> * + * * + * This file is part of The Dimension Library. * + * * + * The Dimension Library is free software; you can redistribute it and/ * + * or modify it under the terms of the GNU Lesser General Public License * + * as published by the Free Software Foundation; either version 3 of the * + * License, or (at your option) any later version. * + * * + * The Dimension Library is distributed in the hope that it will be * + * useful, but WITHOUT ANY WARRANTY; without even the implied warranty * + * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * + * Lesser General Public License for more details. * + * * + * You should have received a copy of the GNU Lesser General Public * + * License along with this program. If not, see * + * <http://www.gnu.org/licenses/>. * + *************************************************************************/ + +/** + * @file + * Object finishes. + */ + +/* Ambient component */ + +/** Ambient finish component. */ +typedef struct dmnsn_ambient { + dmnsn_color ambient; /**< Ambient light. */ +} dmnsn_ambient; + +/** Allocate an ambient component. */ +dmnsn_ambient *dmnsn_new_ambient(dmnsn_pool *pool, dmnsn_color ambient); + +/* Diffuse component */ + +typedef struct dmnsn_diffuse dmnsn_diffuse; + +/** + * Diffuse reflection callback. + * @param[in] diffuse The diffuse object itself. + * @param[in] light The color of the light illuminating the object. + * @param[in] color The pigment of the object. + * @param[in] ray The direction of the light source. + * @param[in] normal The normal vector of the surface. + * @return The diffuse reflection component of the object's color. + */ +typedef dmnsn_color dmnsn_diffuse_fn(const dmnsn_diffuse *diffuse, + dmnsn_color light, dmnsn_color color, + dmnsn_vector ray, dmnsn_vector normal); + +/** Diffuse finish component. */ +struct dmnsn_diffuse { + dmnsn_diffuse_fn *diffuse_fn; /**< Diffuse callback. */ +}; + +/** Allocate a dummy diffuse component. */ +dmnsn_diffuse *dmnsn_new_diffuse(dmnsn_pool *pool); +/** Initialize a dmnsn_diffuse field. */ +void dmnsn_init_diffuse(dmnsn_diffuse *diffuse); + +/* Specular component */ + +typedef struct dmnsn_specular dmnsn_specular; + +/** + * Specular highlight callback. + * @param[in] specular The specular object itself. + * @param[in] light The color of the light illuminating the object. + * @param[in] color The pigment of the object. + * @param[in] ray The direction of the light source. + * @param[in] normal The normal vector of the surface. + * @param[in] viewer The direction of the viewer. + * @return The specular reflection component of the object's color. + */ +typedef dmnsn_color dmnsn_specular_fn(const dmnsn_specular *specular, + dmnsn_color light, dmnsn_color color, + dmnsn_vector ray, dmnsn_vector normal, + dmnsn_vector viewer); + +/** Specular finish component. */ +struct dmnsn_specular { + dmnsn_specular_fn *specular_fn; /**< Specular callback. */ +}; + +/** Allocate a dummy specular component. */ +dmnsn_specular *dmnsn_new_specular(dmnsn_pool *pool); +/** Initialize a dmnsn_specular field. */ +void dmnsn_init_specular(dmnsn_specular *specular); + +/* Reflection component */ + +typedef struct dmnsn_reflection dmnsn_reflection; + +/** + * Reflected light callback. + * @param[in] reflection The reflection object itself. + * @param[in] reflect The color of the reflected ray. + * @param[in] color The pigment of the object. + * @param[in] ray The direction of the reflected ray. + * @param[in] normal The normal vector of the surface. + * @return The contribution of the reflected ray to the object's color. + */ +typedef dmnsn_color dmnsn_reflection_fn(const dmnsn_reflection *reflection, + dmnsn_color reflect, dmnsn_color color, + dmnsn_vector ray, dmnsn_vector normal); + +/** The reflection component. */ +struct dmnsn_reflection { + dmnsn_reflection_fn *reflection_fn; /**< Reflection callback. */ +}; + +/** Allocate a dummy reflection component. */ +dmnsn_reflection *dmnsn_new_reflection(dmnsn_pool *pool); +/** Initialize a dmnsn_reflection field. */ +void dmnsn_init_reflection(dmnsn_reflection *reflection); + +/* Entire finishes */ + +/** A finish. */ +typedef struct dmnsn_finish { + dmnsn_ambient *ambient; /**< Ambient component. */ + dmnsn_diffuse *diffuse; /**< Diffuse component. */ + dmnsn_specular *specular; /**< Specular component. */ + dmnsn_reflection *reflection; /**< Reflection component. */ +} dmnsn_finish; + +/** + * Create a new blank finish. + * @return The new finish. + */ +dmnsn_finish dmnsn_new_finish(void); + +/** + * Fill missing finish properties from a default finish. + * @param[in] default_finish The default finish. + * @param[in,out] finish The finish to fill. + */ +void dmnsn_finish_cascade(const dmnsn_finish *default_finish, + dmnsn_finish *finish); |