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-rw-r--r--libdimension-python/dimension.pyx53
1 files changed, 10 insertions, 43 deletions
diff --git a/libdimension-python/dimension.pyx b/libdimension-python/dimension.pyx
index d0bd4e7..a9ca3ac 100644
--- a/libdimension-python/dimension.pyx
+++ b/libdimension-python/dimension.pyx
@@ -1283,38 +1283,6 @@ cdef class PerspectiveCamera(Camera):
# Move the camera into position
self.transform(translate(Vector(location)))
-###############
-# Sky Spheres #
-###############
-
-cdef class SkySphere:
- """A scene background."""
- cdef dmnsn_sky_sphere *_sky_sphere
-
- def __init__(self, pigments):
- """
- Create a SkySphere.
-
- Keyword arguments:
- pigments -- the list of pigments that make up the background, in back-to-
- front order
- """
- self._sky_sphere = dmnsn_new_sky_sphere()
-
- cdef Pigment real_pigment
- for pigment in pigments:
- real_pigment = Pigment(pigment)
- DMNSN_INCREF(real_pigment._pigment)
- dmnsn_array_push(self._sky_sphere.pigments, &real_pigment._pigment)
-
- def __dealloc__(self):
- dmnsn_delete_sky_sphere(self._sky_sphere)
-
- def transform(self, Matrix trans not None):
- """Transform a sky sphere."""
- self._sky_sphere.trans = dmnsn_matrix_mul(trans._m, self._sky_sphere.trans)
- return self
-
##########
# Scenes #
##########
@@ -1400,18 +1368,17 @@ cdef class Scene:
DMNSN_INCREF(self._scene.default_interior)
property background:
- """The solid background color of the scene (default: Black)."""
+ """The background pigment of the scene (default: Black)."""
def __get__(self):
- return _Color(self._scene.background)
- def __set__(self, color):
- self._scene.background = Color(color)._c
-
- property sky_sphere:
- """The background sky pattern of the scene."""
- def __set__(self, SkySphere sky_sphere not None):
- dmnsn_delete_sky_sphere(self._scene.sky_sphere)
- self._scene.sky_sphere = sky_sphere._sky_sphere
- DMNSN_INCREF(self._scene.sky_sphere)
+ if self._scene.background == NULL:
+ return None
+ else:
+ return _Pigment(self._scene.background)
+ def __set__(self, pigment):
+ dmnsn_delete_pigment(self._scene.background)
+ cdef Pigment real_pigment = Pigment(pigment)
+ self._scene.background = real_pigment._pigment
+ DMNSN_INCREF(self._scene.background)
property adc_bailout:
"""The adaptive depth control bailout (default: 1/255)."""