diff options
author | Tavian Barnes <tavianator@gmail.com> | 2009-10-05 22:19:36 +0000 |
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committer | Tavian Barnes <tavianator@gmail.com> | 2009-10-05 22:19:36 +0000 |
commit | b45483d72dbc9c0eb8fee10df65877e5e2bfad91 (patch) | |
tree | 14db0b6ed752cc7842821d35517fcb0722df3954 /libdimension | |
parent | 546c456320a11bb79ba33f65892e0a3252d822d2 (diff) | |
download | dimension-b45483d72dbc9c0eb8fee10df65877e5e2bfad91.tar.xz |
Implement insert for kD splay trees.
Diffstat (limited to 'libdimension')
-rw-r--r-- | libdimension/Makefile.am | 3 | ||||
-rw-r--r-- | libdimension/kD_splay_tree.c | 115 | ||||
-rw-r--r-- | libdimension/kD_splay_tree.h | 11 |
3 files changed, 129 insertions, 0 deletions
diff --git a/libdimension/Makefile.am b/libdimension/Makefile.am index 2333baf..f11f119 100644 --- a/libdimension/Makefile.am +++ b/libdimension/Makefile.am @@ -38,6 +38,7 @@ nobase_include_HEADERS = dimension.h \ lib_LTLIBRARIES = libdimension.la libdimension_la_SOURCES = $(nobase_include_HEADERS) \ + dimension_impl.h \ camera.c \ cameras.c \ canvas.c \ @@ -46,6 +47,8 @@ libdimension_la_SOURCES = $(nobase_include_HEADERS) \ geometry.c \ gl.c \ inlines.c \ + kD_splay_tree.c \ + kD_splay_tree.h \ object.c \ objects.c \ pigments.c \ diff --git a/libdimension/kD_splay_tree.c b/libdimension/kD_splay_tree.c index 043be8a..ce27b47 100644 --- a/libdimension/kD_splay_tree.c +++ b/libdimension/kD_splay_tree.c @@ -59,6 +59,7 @@ dmnsn_kD_splay_node *dmnsn_kD_splay_copy(dmnsn_kD_splay_node *root) return node; } +/* Recursively free a kD splay tree */ void dmnsn_delete_kD_splay_tree(dmnsn_kD_splay_node *root) { @@ -69,9 +70,122 @@ dmnsn_delete_kD_splay_tree(dmnsn_kD_splay_node *root) } } +/* Return whether node1 contains node2 */ +static int dmnsn_kD_splay_contains(const dmnsn_kD_splay_node *node1, + const dmnsn_kD_splay_node *node2); +/* Expand node to contain the bounding box from min to max */ +static void dmnsn_kD_splay_swallow(dmnsn_kD_splay_node *node, + dmnsn_vector min, dmnsn_vector max); + +/* Insert an object into the tree. Returns the new tree root. */ +dmnsn_kD_splay_node * +dmnsn_kD_splay_insert(dmnsn_kD_splay_node *root, dmnsn_object *object) +{ + dmnsn_vector corner; + dmnsn_kD_splay_node *node = dmnsn_new_kD_splay_node(); + + node->left = NULL; + node->right = NULL; + node->parent = NULL; + node->object = object; + + /* Calculate the new bounding box by finding the minimum coordinate of the + transformed corners of the object's original bounding box */ + + node->min = dmnsn_matrix_vector_mul(object->trans, object->min); + node->max = node->min; + + corner = dmnsn_vector_construct(object->min.x, object->min.y, object->max.z); + corner = dmnsn_matrix_vector_mul(object->trans, corner); + dmnsn_kD_splay_swallow(node, corner, corner); + + corner = dmnsn_vector_construct(object->min.x, object->max.y, object->min.z); + corner = dmnsn_matrix_vector_mul(object->trans, corner); + dmnsn_kD_splay_swallow(node, corner, corner); + + corner = dmnsn_vector_construct(object->min.x, object->max.y, object->max.z); + corner = dmnsn_matrix_vector_mul(object->trans, corner); + dmnsn_kD_splay_swallow(node, corner, corner); + + corner = dmnsn_vector_construct(object->max.x, object->min.y, object->min.z); + corner = dmnsn_matrix_vector_mul(object->trans, corner); + dmnsn_kD_splay_swallow(node, corner, corner); + + corner = dmnsn_vector_construct(object->max.x, object->min.y, object->max.z); + corner = dmnsn_matrix_vector_mul(object->trans, corner); + dmnsn_kD_splay_swallow(node, corner, corner); + + corner = dmnsn_vector_construct(object->max.x, object->max.y, object->min.z); + corner = dmnsn_matrix_vector_mul(object->trans, corner); + dmnsn_kD_splay_swallow(node, corner, corner); + + corner = dmnsn_vector_construct(object->max.x, object->max.y, object->max.z); + corner = dmnsn_matrix_vector_mul(object->trans, corner); + dmnsn_kD_splay_swallow(node, corner, corner); + + /* Now insert the node */ + + while (root) { + if (dmnsn_kD_splay_contains(root, node)) { + /* node < root */ + if (root->left) + root = root->left; + else { + /* We found our parent; insert and splay */ + root->left = node; + node->parent = root; + dmnsn_kD_splay(node); + break; + } + } else { + /* Expand the bounding box to fully contain root if it doesn't + already */ + dmnsn_kD_splay_swallow(node, root->min, root->max); + /* node >= root */ + if (root->right) + root = root->right; + else { + /* We found our parent; insert and splay */ + root->right = node; + node->parent = root; + dmnsn_kD_splay(node); + break; + } + } + } + + return node; +} + +/* Return whether node1 contains node2 */ +static int +dmnsn_kD_splay_contains(const dmnsn_kD_splay_node *node1, + const dmnsn_kD_splay_node *node2) +{ + return (node1->min.x <= node2->min.x && node1->min.y <= node2->min.y + && node1->min.z <= node2->min.z) + && (node1->max.x >= node2->max.x && node1->max.y >= node2->max.y + && node1->max.z >= node2->max.z); +} + +/* Expand node to contain the bounding box from min to max */ +static void +dmnsn_kD_splay_swallow(dmnsn_kD_splay_node *node, + dmnsn_vector min, dmnsn_vector max) +{ + if (node->min.x > min.x) node->min.x = min.x; + if (node->min.y > min.y) node->min.y = min.z; + if (node->min.z > min.z) node->min.z = min.y; + + if (node->max.x < max.x) node->max.x = max.x; + if (node->max.y < max.y) node->max.y = max.z; + if (node->max.z < max.z) node->max.z = max.y; +} + /* Tree rotations */ static void dmnsn_kD_splay_rotate(dmnsn_kD_splay_node *node); +/* Splay a node: move it to the root via tree rotations */ void dmnsn_kD_splay(dmnsn_kD_splay_node *node) { @@ -95,6 +209,7 @@ dmnsn_kD_splay(dmnsn_kD_splay_node *node) } } +/* Rotate a tree on the edge connecting node and node->parent */ static void dmnsn_kD_splay_rotate(dmnsn_kD_splay_node *node) { diff --git a/libdimension/kD_splay_tree.h b/libdimension/kD_splay_tree.h index 7d00b8c..61c1944 100644 --- a/libdimension/kD_splay_tree.h +++ b/libdimension/kD_splay_tree.h @@ -18,6 +18,17 @@ * <http://www.gnu.org/licenses/>. * *************************************************************************/ +/* + * k-dimensional (in this case, k == 3) trees for storing object bounding boxes. + * Each node's bounding box entirely contains the bounding boxes of the nodes + * to its left, and is entirely contained by the bounding boxes of the nodes to + * its right. Splay trees are used for the implementation, to bring commonly- + * used objects (the most recent object which a ray has hit) near the root of + * the tree for fast access. Object's bounding boxes are expanded as needed + * when inserted into the tree: if they intersect an existing bounding box, they + * are expanded to contain it. + */ + #ifndef DIMENSION_IMPL_KD_SPLAY_TREE_H #define DIMENSION_IMPL_KD_SPLAY_TREE_H |