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authorTavian Barnes <tavianator@gmail.com>2011-06-17 13:57:11 -0600
committerTavian Barnes <tavianator@gmail.com>2011-06-17 13:57:11 -0600
commitc04e1953131c312a9666d1b5b1ba11c62491c046 (patch)
tree11045288346f50552a6a21af165fa945b0fa4c67 /libdimension
parent9f0b74d5174c53e38392abeae913ccf25f3f967e (diff)
downloaddimension-c04e1953131c312a9666d1b5b1ba11c62491c046.tar.xz
Use a default diffuse amount of 0.7.
POV-Ray's default of 0.6 was added to a 0.1 ambient. But when you do the sRGB correctly, 0.6 + 0.1 ~= 0.6.
Diffstat (limited to 'libdimension')
-rw-r--r--libdimension/tests/render.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/libdimension/tests/render.c b/libdimension/tests/render.c
index 13a4b2c..a67980b 100644
--- a/libdimension/tests/render.c
+++ b/libdimension/tests/render.c
@@ -39,7 +39,7 @@ dmnsn_new_test_scene(void)
);
default_finish->diffuse = dmnsn_new_lambertian(
dmnsn_color_intensity(
- dmnsn_color_from_sRGB(dmnsn_color_mul(0.6, dmnsn_white))
+ dmnsn_color_from_sRGB(dmnsn_color_mul(0.7, dmnsn_white))
)
);