diff options
author | Tavian Barnes <tavianator@gmail.com> | 2011-07-28 12:47:10 -0600 |
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committer | Tavian Barnes <tavianator@gmail.com> | 2011-07-28 12:47:10 -0600 |
commit | 275c2542c4e414ffe01558cfca2445dcad6bbd29 (patch) | |
tree | 62ef619a9e9577386f7805f7799784a2c03dcb0c /libdimension/tests | |
parent | 2c6692e1fb0687ddd2898220286c7a3c7e8b6850 (diff) | |
download | dimension-275c2542c4e414ffe01558cfca2445dcad6bbd29.tar.xz |
Remove color_maps.
Diffstat (limited to 'libdimension/tests')
-rw-r--r-- | libdimension/tests/render.c | 138 |
1 files changed, 89 insertions, 49 deletions
diff --git a/libdimension/tests/render.c b/libdimension/tests/render.c index a9d20d7..e9dff2a 100644 --- a/libdimension/tests/render.c +++ b/libdimension/tests/render.c @@ -22,15 +22,9 @@ #include <stdlib.h> #include <stdio.h> -/* - * Test scene - */ -static dmnsn_scene * -dmnsn_new_test_scene(void) +static void +dmnsn_test_scene_set_defaults(dmnsn_scene *scene) { - /* Allocate a new scene */ - dmnsn_scene *scene = dmnsn_new_scene(); - /* Default texture */ scene->default_texture->pigment = dmnsn_new_solid_pigment(dmnsn_black); dmnsn_finish *default_finish = &scene->default_texture->finish; @@ -43,9 +37,19 @@ dmnsn_new_test_scene(void) ) ); - /* Allocate a canvas */ + /* Background color */ + scene->background = dmnsn_clear; +} + +static void +dmnsn_test_scene_add_canvas(dmnsn_scene *scene) +{ scene->canvas = dmnsn_new_canvas(768, 480); +} +static void +dmnsn_test_scene_add_camera(dmnsn_scene *scene) +{ /* Set up the transformation matrix for the perspective camera */ dmnsn_matrix trans = dmnsn_scale_matrix( dmnsn_new_vector( @@ -68,33 +72,38 @@ dmnsn_new_test_scene(void) /* Create a perspective camera */ scene->camera = dmnsn_new_perspective_camera(); scene->camera->trans = trans; +} - /* Background color */ - scene->background = dmnsn_clear; - - /* Sky sphere */ +static void +dmnsn_test_scene_add_sky_sphere(dmnsn_scene *scene) +{ scene->sky_sphere = dmnsn_new_sky_sphere(); dmnsn_pattern *sky_gradient = dmnsn_new_gradient_pattern(dmnsn_y); - dmnsn_map *sky_gradient_color_map = dmnsn_new_color_map(); - dmnsn_add_map_entry(sky_gradient_color_map, 0.0, &dmnsn_orange); + dmnsn_map *sky_gradient_pigment_map = dmnsn_new_pigment_map(); + dmnsn_pigment_map_add_color(sky_gradient_pigment_map, 0.0, dmnsn_orange); dmnsn_color background = dmnsn_color_from_sRGB( dmnsn_new_color5(0.0, 0.1, 0.2, 0.1, 0.0) ); - dmnsn_add_map_entry(sky_gradient_color_map, 0.35, &background); - dmnsn_pigment *sky_pigment - = dmnsn_new_color_map_pigment(sky_gradient, sky_gradient_color_map, + dmnsn_pigment_map_add_color(sky_gradient_pigment_map, 0.35, background); + dmnsn_pigment *sky_pigment = + dmnsn_new_pigment_map_pigment(sky_gradient, sky_gradient_pigment_map, DMNSN_PIGMENT_MAP_SRGB); dmnsn_array_push(scene->sky_sphere->pigments, &sky_pigment); +} - /* Light source */ +static void +dmnsn_test_scene_add_lights(dmnsn_scene *scene) +{ dmnsn_light *light = dmnsn_new_point_light( dmnsn_new_vector(-15.0, 20.0, 10.0), dmnsn_white ); dmnsn_array_push(scene->lights, &light); +} - /* Now make our objects */ - +static void +dmnsn_test_scene_add_hollow_cube(dmnsn_scene *scene) +{ dmnsn_object *cube = dmnsn_new_cube(); cube->trans = dmnsn_rotation_matrix( dmnsn_new_vector(dmnsn_radians(45.0), 0.0, 0.0) @@ -121,9 +130,13 @@ dmnsn_new_test_scene(void) sphere->texture->finish.specular = dmnsn_new_phong(0.2, 40.0); sphere->trans = dmnsn_scale_matrix(dmnsn_new_vector(1.25, 1.25, 1.25)); - dmnsn_object *csg = dmnsn_new_csg_difference(cube, sphere); - dmnsn_array_push(scene->objects, &csg); + dmnsn_object *hollow_cube = dmnsn_new_csg_difference(cube, sphere); + dmnsn_array_push(scene->objects, &hollow_cube); +} +static void +dmnsn_test_scene_add_spike(dmnsn_scene *scene) +{ dmnsn_array *arrow_array = dmnsn_new_array(sizeof(dmnsn_object *)); dmnsn_object *cylinder = dmnsn_new_cone(0.1, 0.1, false); @@ -141,17 +154,17 @@ dmnsn_new_test_scene(void) dmnsn_object *arrow = dmnsn_new_csg_union(arrow_array); dmnsn_delete_array(arrow_array); dmnsn_pattern *gradient = dmnsn_new_gradient_pattern(dmnsn_y); - dmnsn_map *gradient_color_map = dmnsn_new_color_map(); - dmnsn_add_map_entry(gradient_color_map, 0.0, &dmnsn_red); - dmnsn_add_map_entry(gradient_color_map, 1.0/6.0, &dmnsn_orange); - dmnsn_add_map_entry(gradient_color_map, 2.0/6.0, &dmnsn_yellow); - dmnsn_add_map_entry(gradient_color_map, 3.0/6.0, &dmnsn_green); - dmnsn_add_map_entry(gradient_color_map, 4.0/6.0, &dmnsn_blue); - dmnsn_add_map_entry(gradient_color_map, 5.0/6.0, &dmnsn_magenta); - dmnsn_add_map_entry(gradient_color_map, 1.0, &dmnsn_red); + dmnsn_map *gradient_pigment_map = dmnsn_new_pigment_map(); + dmnsn_pigment_map_add_color(gradient_pigment_map, 0.0, dmnsn_red); + dmnsn_pigment_map_add_color(gradient_pigment_map, 1.0/6.0, dmnsn_orange); + dmnsn_pigment_map_add_color(gradient_pigment_map, 2.0/6.0, dmnsn_yellow); + dmnsn_pigment_map_add_color(gradient_pigment_map, 3.0/6.0, dmnsn_green); + dmnsn_pigment_map_add_color(gradient_pigment_map, 4.0/6.0, dmnsn_blue); + dmnsn_pigment_map_add_color(gradient_pigment_map, 5.0/6.0, dmnsn_magenta); + dmnsn_pigment_map_add_color(gradient_pigment_map, 1.0, dmnsn_red); arrow->texture = dmnsn_new_texture(); - arrow->texture->pigment - = dmnsn_new_color_map_pigment(gradient, gradient_color_map, + arrow->texture->pigment = + dmnsn_new_pigment_map_pigment(gradient, gradient_pigment_map, DMNSN_PIGMENT_MAP_SRGB); arrow->texture->trans = @@ -189,9 +202,11 @@ dmnsn_new_test_scene(void) dmnsn_new_vector(dmnsn_radians(-45.0), 0.0, 0.0) ); dmnsn_array_push(scene->objects, &spike); +} - /* Triangle strip */ - +static void +dmnsn_test_scene_add_triangle_strip(dmnsn_scene *scene) +{ dmnsn_array *strip_array = dmnsn_new_array(sizeof(dmnsn_object *)); dmnsn_vector a = dmnsn_zero; dmnsn_vector b = dmnsn_new_vector(0.0, sqrt(3.0)/2.0, 0.5); @@ -222,32 +237,57 @@ dmnsn_new_test_scene(void) dmnsn_delete_array(strip_array); strip->trans = dmnsn_translation_matrix(dmnsn_new_vector(5.0, -2.0, -4.0)); dmnsn_array_push(scene->objects, &strip); +} +static void +dmnsn_test_scene_add_ground(dmnsn_scene *scene) +{ dmnsn_object *plane = dmnsn_new_plane(dmnsn_new_vector(0.0, 1.0, 0.0)); plane->trans = dmnsn_translation_matrix(dmnsn_new_vector(0.0, -2.0, 0.0)); dmnsn_pattern *checker1 = dmnsn_new_checker_pattern(); dmnsn_pattern *checker2 = dmnsn_new_checker_pattern(); - dmnsn_map *checker_color_map = dmnsn_new_color_map(); - dmnsn_add_map_entry(checker_color_map, 0.0, &dmnsn_black); - dmnsn_add_map_entry(checker_color_map, 1.0, &dmnsn_white); - dmnsn_pigment *pigment1 = dmnsn_new_solid_pigment(dmnsn_white); - dmnsn_pigment *pigment2 - = dmnsn_new_color_map_pigment(checker1, checker_color_map, + dmnsn_map *small_map = dmnsn_new_pigment_map(); + dmnsn_pigment_map_add_color(small_map, 0.0, dmnsn_black); + dmnsn_pigment_map_add_color(small_map, 1.0, dmnsn_white); + dmnsn_pigment *small_pigment = + dmnsn_new_pigment_map_pigment(checker1, small_map, DMNSN_PIGMENT_MAP_REGULAR); - pigment2->trans - = dmnsn_scale_matrix(dmnsn_new_vector(1.0/3.0, 1.0/3.0, 1.0/3.0)); - dmnsn_map *checker_pigment_map = dmnsn_new_pigment_map(); - dmnsn_add_map_entry(checker_pigment_map, 0.0, &pigment1); - dmnsn_add_map_entry(checker_pigment_map, 1.0, &pigment2); + small_pigment->trans = + dmnsn_scale_matrix(dmnsn_new_vector(1.0/3.0, 1.0/3.0, 1.0/3.0)); + dmnsn_map *big_map = dmnsn_new_pigment_map(); + dmnsn_pigment_map_add_color(big_map, 0.0, dmnsn_white); + dmnsn_add_map_entry(big_map, 1.0, &small_pigment); plane->texture = dmnsn_new_texture(); - plane->texture->pigment - = dmnsn_new_pigment_map_pigment(checker2, checker_pigment_map, - DMNSN_PIGMENT_MAP_REGULAR); + plane->texture->pigment = + dmnsn_new_pigment_map_pigment(checker2, big_map, DMNSN_PIGMENT_MAP_REGULAR); plane->texture->pigment->quick_color = dmnsn_color_from_sRGB( dmnsn_new_color(1.0, 0.5, 0.75) ); dmnsn_array_push(scene->objects, &plane); +} +static void +dmnsn_test_scene_add_objects(dmnsn_scene *scene) +{ + dmnsn_test_scene_add_hollow_cube(scene); + dmnsn_test_scene_add_spike(scene); + dmnsn_test_scene_add_triangle_strip(scene); + dmnsn_test_scene_add_ground(scene); +} + +/* + * Test scene + */ +static dmnsn_scene * +dmnsn_new_test_scene(void) +{ + dmnsn_scene *scene = dmnsn_new_scene(); + dmnsn_test_scene_set_defaults(scene); + dmnsn_test_scene_add_canvas(scene); + dmnsn_test_scene_add_camera(scene); + dmnsn_test_scene_add_sky_sphere(scene); + dmnsn_test_scene_add_lights(scene); + dmnsn_test_scene_add_objects(scene); return scene; } |