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authorTavian Barnes <tavianator@gmail.com>2011-12-14 19:27:22 -0500
committerTavian Barnes <tavianator@gmail.com>2011-12-14 19:52:36 -0500
commitbfbe9e43e108f6816c17b9b7764b75284ac78313 (patch)
tree189f85eeec18a76ccb626e45455fa7e45406db7c /libdimension/solid_pigment.c
parent7db5342a36341b061a8785a3b349cf0fcad69ebf (diff)
downloaddimension-bfbe9e43e108f6816c17b9b7764b75284ac78313.tar.xz
Re-think colors.
Color is a property of light, and thus doesn't include information about transparency. But canvas pixels and object pigments represent a color and a degree of transparency. The new type dmnsn_tcolor/ TColor encapsulates that information. Also, fix the transparent shadow implementation.
Diffstat (limited to 'libdimension/solid_pigment.c')
-rw-r--r--libdimension/solid_pigment.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/libdimension/solid_pigment.c b/libdimension/solid_pigment.c
index 1dbda2d..7f91819 100644
--- a/libdimension/solid_pigment.c
+++ b/libdimension/solid_pigment.c
@@ -28,7 +28,7 @@
/* Create a solid color */
dmnsn_pigment *
-dmnsn_new_solid_pigment(dmnsn_color color)
+dmnsn_new_solid_pigment(dmnsn_tcolor color)
{
dmnsn_pigment *pigment = dmnsn_new_pigment();
pigment->quick_color = color;