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author | Tavian Barnes <tavianator@gmail.com> | 2011-12-14 19:27:22 -0500 |
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committer | Tavian Barnes <tavianator@gmail.com> | 2011-12-14 19:52:36 -0500 |
commit | bfbe9e43e108f6816c17b9b7764b75284ac78313 (patch) | |
tree | 189f85eeec18a76ccb626e45455fa7e45406db7c /libdimension/solid_pigment.c | |
parent | 7db5342a36341b061a8785a3b349cf0fcad69ebf (diff) | |
download | dimension-bfbe9e43e108f6816c17b9b7764b75284ac78313.tar.xz |
Re-think colors.
Color is a property of light, and thus doesn't include information
about transparency. But canvas pixels and object pigments represent
a color and a degree of transparency. The new type dmnsn_tcolor/
TColor encapsulates that information.
Also, fix the transparent shadow implementation.
Diffstat (limited to 'libdimension/solid_pigment.c')
-rw-r--r-- | libdimension/solid_pigment.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/libdimension/solid_pigment.c b/libdimension/solid_pigment.c index 1dbda2d..7f91819 100644 --- a/libdimension/solid_pigment.c +++ b/libdimension/solid_pigment.c @@ -28,7 +28,7 @@ /* Create a solid color */ dmnsn_pigment * -dmnsn_new_solid_pigment(dmnsn_color color) +dmnsn_new_solid_pigment(dmnsn_tcolor color) { dmnsn_pigment *pigment = dmnsn_new_pigment(); pigment->quick_color = color; |