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author | Tavian Barnes <tavianator@gmail.com> | 2011-06-14 08:37:55 -0600 |
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committer | Tavian Barnes <tavianator@gmail.com> | 2011-06-14 08:37:55 -0600 |
commit | 9ed4a01ac4305baff9e5ee1484691e78def105a1 (patch) | |
tree | a8b5c556baf7053546e188e42278c6b88c7b0543 /libdimension-python/dimension.pyx | |
parent | 9b758508df283a533a4cfc605545a35f77bc9d5f (diff) | |
download | dimension-9ed4a01ac4305baff9e5ee1484691e78def105a1.tar.xz |
Fix rotational alignment.
Diffstat (limited to 'libdimension-python/dimension.pyx')
-rw-r--r-- | libdimension-python/dimension.pyx | 24 |
1 files changed, 6 insertions, 18 deletions
diff --git a/libdimension-python/dimension.pyx b/libdimension-python/dimension.pyx index 9a5fd80..54b7e66 100644 --- a/libdimension-python/dimension.pyx +++ b/libdimension-python/dimension.pyx @@ -643,11 +643,7 @@ cdef class Cone(Object): cdef Matrix trans = translate(Y) trans = scale(1.0, dir.norm()/2, 1.0)*trans - - cdef double thetaX = dmnsn_vector_axis_angle(dmnsn_y, dir._v, dmnsn_x) - cdef double thetaZ = dmnsn_vector_axis_angle(dmnsn_y, dir._v, dmnsn_z) - trans = _rawRotate(thetaX*X)*_rawRotate(thetaZ*Z)*trans - + trans = _rawMatrix(dmnsn_alignment_matrix(dmnsn_y, dir._v, dmnsn_x, dmnsn_z))*trans trans = translate(bottom)*trans self._intrinsicTransform(trans) @@ -786,22 +782,14 @@ cdef class PerspectiveCamera(Camera): cdef Vector vsky = Vector(sky) # Line up the top of the viewport with the sky vector - cdef double thetaSkyX = dmnsn_vector_axis_angle(dmnsn_y, vsky._v, dmnsn_x) - cdef double thetaSkyZ = dmnsn_vector_axis_angle(dmnsn_y, vsky._v, dmnsn_z) - cdef Matrix alignSky = _rawRotate(thetaSkyX*X)*_rawRotate(thetaSkyZ*Z) - self.transform(alignSky) - cdef Vector right = alignSky*X + cdef Matrix alignSky = _rawMatrix(dmnsn_alignment_matrix(dmnsn_y, vsky._v, + dmnsn_z, dmnsn_x)) cdef Vector forward = alignSky*Z + cdef Vector right = alignSky*X # Line up the look at point with lookAt - cdef double thetaLookAtSky = dmnsn_vector_axis_angle( - forward._v, dir._v, vsky._v - ) - cdef double thetaLookAtRight = dmnsn_vector_axis_angle( - forward._v, dir._v, right._v - ) - self.transform(_rawRotate(thetaLookAtSky*vsky)) - self.transform(_rawRotate(thetaLookAtRight*right)) + self.transform(_rawMatrix(dmnsn_alignment_matrix(forward._v, dir._v, + vsky._v, right._v))) # Move the camera into position self.transform(translate(Vector(location))) |