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authorTavian Barnes <tavianator@gmail.com>2011-06-17 13:57:11 -0600
committerTavian Barnes <tavianator@gmail.com>2011-06-17 13:57:11 -0600
commitc04e1953131c312a9666d1b5b1ba11c62491c046 (patch)
tree11045288346f50552a6a21af165fa945b0fa4c67 /dimension
parent9f0b74d5174c53e38392abeae913ccf25f3f967e (diff)
downloaddimension-c04e1953131c312a9666d1b5b1ba11c62491c046.tar.xz
Use a default diffuse amount of 0.7.
POV-Ray's default of 0.6 was added to a 0.1 ambient. But when you do the sRGB correctly, 0.6 + 0.1 ~= 0.6.
Diffstat (limited to 'dimension')
-rw-r--r--dimension/dimension.in2
1 files changed, 1 insertions, 1 deletions
diff --git a/dimension/dimension.in b/dimension/dimension.in
index b5736cf..90abdb7 100644
--- a/dimension/dimension.in
+++ b/dimension/dimension.in
@@ -105,7 +105,7 @@ die_on_warnings(_args.strict)
objects = []
lights = []
camera = PerspectiveCamera()
-default_texture = Texture(finish = Ambient(0.1) + Diffuse(0.6))
+default_texture = Texture(finish = Ambient(0.1) + Diffuse(0.7))
default_interior = Interior()
background = Black
sky_sphere = None