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author | Tavian Barnes <tavianator@gmail.com> | 2011-06-17 13:57:11 -0600 |
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committer | Tavian Barnes <tavianator@gmail.com> | 2011-06-17 13:57:11 -0600 |
commit | c04e1953131c312a9666d1b5b1ba11c62491c046 (patch) | |
tree | 11045288346f50552a6a21af165fa945b0fa4c67 /dimension/dimension.in | |
parent | 9f0b74d5174c53e38392abeae913ccf25f3f967e (diff) | |
download | dimension-c04e1953131c312a9666d1b5b1ba11c62491c046.tar.xz |
Use a default diffuse amount of 0.7.
POV-Ray's default of 0.6 was added to a 0.1 ambient. But when you do the
sRGB correctly, 0.6 + 0.1 ~= 0.6.
Diffstat (limited to 'dimension/dimension.in')
-rw-r--r-- | dimension/dimension.in | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/dimension/dimension.in b/dimension/dimension.in index b5736cf..90abdb7 100644 --- a/dimension/dimension.in +++ b/dimension/dimension.in @@ -105,7 +105,7 @@ die_on_warnings(_args.strict) objects = [] lights = [] camera = PerspectiveCamera() -default_texture = Texture(finish = Ambient(0.1) + Diffuse(0.6)) +default_texture = Texture(finish = Ambient(0.1) + Diffuse(0.7)) default_interior = Interior() background = Black sky_sphere = None |