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authorTavian Barnes <tavianator@gmail.com>2009-06-29 22:12:54 +0000
committerTavian Barnes <tavianator@gmail.com>2009-06-29 22:12:54 +0000
commita50808b77e7b7f9c5239d6416bb8cb9741794670 (patch)
tree8d2f7250c041495fae62f6107bde4fb9c1115a32
parentd13f5f01ad28d2c44c413b98d2742d7b72bbb542 (diff)
downloaddimension-a50808b77e7b7f9c5239d6416bb8cb9741794670.tar.xz
Cleanup raytracing code a bit.
-rw-r--r--libdimension/raytrace.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/libdimension/raytrace.c b/libdimension/raytrace.c
index 4af0a75..2f7251f 100644
--- a/libdimension/raytrace.c
+++ b/libdimension/raytrace.c
@@ -182,12 +182,14 @@ dmnsn_raytrace_scene_multithread_thread(void *ptr)
return retval;
}
-/* Actually raytrace a scene */
+/*
+ * Actually raytrace a scene
+ */
static int
dmnsn_raytrace_scene_impl(dmnsn_progress *progress, dmnsn_scene *scene,
unsigned int index, unsigned int threads)
{
- unsigned int i, j, k, l;
+ unsigned int x, y, i, j;
unsigned int width, height;
double t, t_temp;
dmnsn_object *object;
@@ -199,23 +201,21 @@ dmnsn_raytrace_scene_impl(dmnsn_progress *progress, dmnsn_scene *scene,
width = scene->canvas->x;
height = scene->canvas->y;
- /* Iterate through each pixel */
- for (j = 0; j < height; ++j) {
- for (i = 0; i < width; ++i) {
- /* Only do the work which we were assigned */
- if ((j*width + i)%threads != index) {
- continue;
- }
+ /* Initialize `x' */
+ x = width + index;
+ /* Iterate through each pixel */
+ for (y = 0; y < height; ++y) {
+ for (x -= width; x < width; x += threads) {
/* Set the pixel to the background color */
color = scene->background;
t = -1.0;
- /* Get the ray corresponding to the (i,j)th pixel */
- ray = (*scene->camera->ray_fn)(scene->camera, scene->canvas, i, j);
+ /* Get the ray corresponding to the (x,y)'th pixel */
+ ray = (*scene->camera->ray_fn)(scene->camera, scene->canvas, x, y);
- for (k = 0; k < dmnsn_array_size(scene->objects); ++k) {
- dmnsn_array_get(scene->objects, k, &object);
+ for (i = 0; i < dmnsn_array_size(scene->objects); ++i) {
+ dmnsn_array_get(scene->objects, i, &object);
/* Transform the ray according to the object */
ray_trans = dmnsn_matrix_line_mul(object->trans, ray);
@@ -223,8 +223,8 @@ dmnsn_raytrace_scene_impl(dmnsn_progress *progress, dmnsn_scene *scene,
/* Test for intersections with objects */
intersections = (*object->intersections_fn)(object, ray_trans);
/* Find the closest intersection */
- for (l = 0; l < dmnsn_array_size(intersections); ++l) {
- dmnsn_array_get(intersections, l, &t_temp);
+ for (j = 0; j < dmnsn_array_size(intersections); ++j) {
+ dmnsn_array_get(intersections, j, &t_temp);
if ((t_temp < t && t_temp >= 0.0) || t < 0.0) t = t_temp;
}
dmnsn_delete_array(intersections);
@@ -238,7 +238,7 @@ dmnsn_raytrace_scene_impl(dmnsn_progress *progress, dmnsn_scene *scene,
color = dmnsn_color_from_sRGB(sRGB);
}
- dmnsn_set_pixel(scene->canvas, i, j, color);
+ dmnsn_set_pixel(scene->canvas, x, y, color);
}
dmnsn_increment_progress(progress);